
Watching after dumpage
Watching after dumpage
It seems in a lot of servers, if not all, when I get dumped the camera jumps to somebody random instead of the person who just dumped me. I want to watch the person who dumped me to see if they die too.
I know you can just change the POV, but I'm wondering if it's a server setting or if there's something I can change to make it do what I want?

Re: Watching after dumpage
Where the camera jumps to is completely random everywhere (Random in the 'it's nobody special' sense, it's perfectly deterministic). It's a nice feature idea, though. We'll try to keep it in mind for when the client would have enough information to actually implement it. Right now, it doesn't know who dumped you.
Re: Watching after dumpage
Of course you can watch the person that killed you. After having been pwnd I can not only choose whom to watch (by pressing left or right) but can as well choose from which camera position I wish to do so. I love to watch Mike in incam btw
And it being random is a good thing in my point-of-view. People you would have never attracted your attention before get it then.

Never trust a species that grins all the time. It’s up to something. —Terry Pratchett, Pyramids
Warum sage ich überhaupt was? Das ist, als würde man seinem Navi widersprechen —Bernd das Brot, Kika-Lounge
Warum sage ich überhaupt was? Das ist, als würde man seinem Navi widersprechen —Bernd das Brot, Kika-Lounge
Re: Watching after dumpage
I've been thinking this too. If not the person who killed you what about the closest player to your point of death?
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Re: Watching after dumpage
Usually who is the closets to your point of death in the player that killed you =)
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Re: Watching after dumpage
Two different values though, so I was just asking if maybe it knew the other
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Re: Watching after dumpage
Er, then where does that new "enemy influence" thing in score detection come in? (And, if I may hijack, is there a way to adjust those settings to make them more like they used to be, more about whose wall you crashed into?)Z-Man wrote:Right now, it doesn't know who dumped you.
He knows this already, and said as much. (Might want to notice his 2004 join date, too.saragei wrote:Of course you can watch the person that killed you. After having been pwnd I can not only choose whom to watch (by pressing left or right) but can as well choose from which camera position I wish to do so.

If this were implemented, think it could be a client-side 0-1 toggle command?
Really? Why? He's boring.I love to watch Mike
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Last edited by Phytotron on Sat Aug 07, 2010 12:19 am, edited 1 time in total.
Re: Watching after dumpage
So, the server knows who killed you and sends a message to the client (so-and-so dumped you for 1 points). Can the client accept this message from the server then "watch" the person who dumped you? The camera would have to stop moving until it got the message, I guess. But that would be very cool; it's a feature I've always wished Arma had.Phytotron wrote:...then where does that new "enemy influence" thing in score detection come in?
Re: Watching after dumpage
Ah I see. Has it always been like that? I feel like I remember playing in darn and darnish and watching my killer after a dump. My memory's foggy though it might be just wishful thinking.
Yes I am back and often around. Just been mostly experimenting in the various game modes under various names.


Yes I am back and often around. Just been mostly experimenting in the various game modes under various names.


Re: Watching after dumpage
That's serverside. The client keeps track of it too, but uses local settings and local gamestate and may not get it completely right. Still, that info is used by the code I checked in some hours ago. Officially, who the camera switches to when you die is still random (hence no new setting), but the probability of it switching to your nemesis should be higher now. It still lingers on your crash site for four seconds, though; after all, what really killed you are the walls surrounding it. Come to think of it, what really would be a useful killcam would be freezing time when you crash so you can contemplate your situation in a state where the walls that killed you haven't yet been blown away. Hard to implement. Even better would be a slowmotion replay of the last .2 seconds, which is of course even harder to implement.Phytotron wrote:Er, then where does that new "enemy influence" thing in score detection come in? (And, if I may hijack, is there a way to adjust those settings to make them more like they used to be, more about whose wall you crashed into?)Z-Man wrote:Right now, it doesn't know who dumped you.
To quickly end the hijack, ENEMY_DEAD_PENALTY 0 and ENEMY_CURRENTTIME_INFLUENCE 0 should get you back to the actual crash being taken as most important. ENEMY_TEAMMATE_PENALTY 0 if you want to go all the way and count all crashes into teammates' walls as team kills.
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Re: Watching after dumpage
This is what I'm saying!Z-Man wrote:...after all, what really killed you are the walls surrounding it.

Cool, I'll try those out once Gene's got Webmin working again. It's been naughty since relocating to Chicago, reportedly.To quickly end the hijack, ENEMY_DEAD_PENALTY 0 and ENEMY_CURRENTTIME_INFLUENCE 0 should get you back to the actual crash being taken as most important. ENEMY_TEAMMATE_PENALTY 0 if you want to go all the way and count all crashes into teammates' walls as team kills.
Pft, why would you want to do that?boobert wrote:Yes I am back and often around. Just been mostly experimenting in the various game modes....
