0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

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apparition
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0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

Post by apparition »

Okay, I can't stand it anymore. In 0.2.8.3 deathzones need to appear as soon as the map is loaded the same way walls do. It kills me so many times in racing it's ridiculous! Any way to fix this?
Last edited by apparition on Fri Aug 06, 2010 9:42 am, edited 1 time in total.
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Re: Deathzones NEED to appear instantly!

Post by Tobe »

They do on mine. Try lowering/tweaking your display settings and performance tweaks and see if it helps.
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apparition
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Re: Deathzones NEED to appear instantly!

Post by apparition »

I figured it out. You have to set Alpha Blending to OFF. Turning Alpha Blending to OFF causes a bigger problem with the text on the screen. Is it really an either/or situation or can someone help me tweak my settings?

Who the heck plays with Alpha Blending off?
Last edited by apparition on Fri Aug 06, 2010 9:43 am, edited 2 times in total.
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Re: Deathzones NEED to appear instantly!

Post by Tobe »

Me lol
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Re: 0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

Post by Z-Man »

There's a separate ZONE_ALPHA setting. But really, this is a problem with the racing maps. Which real world race starts right into difficult bits of the course? They all start on straight bits of the track. And they shouldn't use deathzones where walls would be perfectly adequate (and probably perform better).
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Re: 0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

Post by apparition »

Z-Man wrote:There's a separate ZONE_ALPHA setting. But really, this is a problem with the racing maps. Which real world race starts right into difficult bits of the course? They all start on straight bits of the track. And they shouldn't use deathzones where walls would be perfectly adequate (and probably perform better).
ZONE_ALPHA 0 removes zones
ZONE_ALPHA_TOGGLE doesn't change anything

By the way, this racing isn't your basic flat track indycar race. This type of racing is like racing a timed obstacle course. You remember old Nickelodeon shows like Double-Dare, Global GUTS, or Legends of the Hidden Temple? I don't know any similar shows that Germany has/had, but yeah, climbing over things, under things, tight spaces, difficult maneuvers, etc.
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Re: Deathzones NEED to appear instantly!

Post by Phytotron »

apparition wrote:Who the heck plays with Alpha Blending off?
I always have, and I'm sure a lot of people do. Saves a heckuvalot of framerate, leaves cycle walls completely opaque (but allows me to use translucent textures for when I want them), and makes text easier to read.
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Re: 0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

Post by sinewav »

I know Concord has his alpha off, along with everything else. I turn mine off occasionally.
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Re: 0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

Post by Z-Man »

ZONE_ALPHA_TOGGLE probably broke on trunk.
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Re: 0.2.8.3 Alpha Blending Deathzone Fade In Problem Need Help

Post by AI-team »

Same happens with 0.3_8870alpha on Windows 7 x64 with ALPHA_BLEND enabled.
Didn't try without yet


EDIT:ALPHA_BLEND 0 fixes it
  
 
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