1200, on 12/15/2008, wrote:Eg. Why team torpedo is considered ok but nobody does 2-man torpedo from the onset of the game? That would reduce the power of def for sure. But is it fun? It’ll just always endup in a sumo fest.
Lackadaisical, on 12/15, wrote:a 2 man torpedo would be hard to do on an ‘unorganized’ fortress game, but it would be great if a regular team of regular players could dominate a ladle or whatever with it.
Woned, on 12/15, wrote:is it really bad that the defense has an advantage? I think it should be lowered, but the def still needs to defend against multiple attackers. They need an edge.
Lackadaisical, on 12/16, wrote:Well of course it will look unsportmanshippy at first, but thats mostly because noone is prepared for it now. I don’t think it would be impossible to counter it once people get to know it, and its probably hard to coordinate even with an organized team, but yeah we’ll have to see. If it’s still an ‘unbeatable’ strategy after a couple of ladles then you can say we’d have to change settings to lower it’s effectiveness. (Smaller holes, giving a negative score to hole points to make it less attractive, etc)
SageLord, on 12/16, wrote:Double defending IS a viable counter method… I remember in a match a long time ago against |x| where subzero and legit constantly holed the defense on purpose. This led to freako and I double defending, and it worked pretty well.
one would think the comments on http://playfortress.wordpress.com/2008/ ... ss-part-1/ might seem dated…
Tactics should drive change in settings rather than settings driving change in tactics. The main reason new tactics have evolved in the past year is because there are 25% less people on each team and it is far easier to organize and to maintain personnel.