actually the mapping isn't a problem
is there a way to make this a feasible control scheme?
it seems impossible to reliably turn just once
for instance, moving the mouse just a little to the right often results in 5 or 6 right turns
mapping mouse movement to cycle turning
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- Round Winner
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mapping mouse movement to cycle turning
Well...I did.
Re: mapping mouse movement to cycle turning
luckily, my mouse is kinda crappy, so i can feel every "turn" it does.
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Re: mapping mouse movement to cycle turning
I don't think it's possible to make mouse control on regular axis servers work sensibly.
- Phytotron
- Formerly Oscilloscope
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Re: mapping mouse movement to cycle turning
You like every idea.ZURD101 wrote:EX. mouse_turn_delay
i like this idea

Just use the mousewheel, instead. (The type with little stops on it; can't recall the term.)
Re: mapping mouse movement to cycle turning
If you're really handy, you use dissect a mouse and turn it into a custom controler; perhaps a rotary-wheel/paddle? Tons of plans on the Internet for those.Phytotron wrote:Just use the mousewheel, instead. (The type with little stops on it; can't recall the term.)
Re: mapping mouse movement to cycle turning
This multimedia controller looks promising (Griffin PowerMate). I think I'd like to get my hands on one.
- Phytotron
- Formerly Oscilloscope
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Re: mapping mouse movement to cycle turning
Hmm, good for the original TRON and Discs of TRON, perhaps.
Now, how about an arcade-style trackball.
Now, how about an arcade-style trackball.
Re: mapping mouse movement to cycle turning
Yeah, I was thinking about buying it when we worked on the "Arcade" server, since those old TRON games are impossible to play well without the rotary wheel.Phytotron wrote:Hmm, good for the original TRON and Discs of TRON, perhaps.