Messages that distract players due to some activity with spectators should be minimized. Already you don't see when a spectator leaves a server, so why can't we optimize this situation for future tourneys? What's in the making for options? Has this been discussed?
silence_spectators would be helpful in some situations. Why does anyone who isn't in-game need to say anything anyway?
How about an option that automatically makes spectators speak in /team?
Spectator "Silencing"
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Re: Spectator "Silencing"
Before 0.2.8.x, spectators weren't able to chat (in fact, if I recall correctly, they may not have even been visible, but I may be misremembering that bit). It was changed specifically so they could chat, for several good reasons—you can dig up the old thread(s) making the case for it. Keep in mind, a lot of players go to spectator exactly for the purpose of chatting—better than having a chatbot running around, from all perspectives. (And CHATTER_REMOVE_TIME automatically puts chatbots into spectator mode after a configured time.)
If you want to silence a chatty spectator, that's easy enough for you to do yourself. If an admin wants to silence a chatty spectator, that's easy enough as well.
If you want to silence a chatty spectator, that's easy enough for you to do yourself. If an admin wants to silence a chatty spectator, that's easy enough as well.
Re: Spectator "Silencing"
@Phytotron Ya, before 0.2.8 you were neither seen nor heard in a server if you were spectating, which did tend to make people go into chatbot mode if they wanted to have a conversation.
@appa If you are talking about tournaments I'd be all for that, not so much regular play though. I'm not sure but I think you might be able to set regular chat to a certain access level, I think i saw this in a server once, or something like that. Another way, and again I am not sure how easy/possible this is, would be to set everyone as silenced by default as silenced people can still use /team to talk. The only problem there being that there is no team to team talk, but you could always use /msg between team leaders to fix that.
Of course all of that wouldn't be necessary if people watching didn't talk outside /team if they aren't playing, but that is asking too much I guess.
@appa If you are talking about tournaments I'd be all for that, not so much regular play though. I'm not sure but I think you might be able to set regular chat to a certain access level, I think i saw this in a server once, or something like that. Another way, and again I am not sure how easy/possible this is, would be to set everyone as silenced by default as silenced people can still use /team to talk. The only problem there being that there is no team to team talk, but you could always use /msg between team leaders to fix that.
Of course all of that wouldn't be necessary if people watching didn't talk outside /team if they aren't playing, but that is asking too much I guess.
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Re: Spectator "Silencing"
ACCESS_LEVEL_CHAT 8Van-hayes wrote:@Phytotron Ya, before 0.2.8 you were neither seen nor heard in a server if you were spectating, which did tend to make people go into chatbot mode if they wanted to have a conversation.
@appa If you are talking about tournaments I'd be all for that, not so much regular play though. I'm not sure but I think you might be able to set regular chat to a certain access level, I think i saw this in a server once, or something like that. Another way, and again I am not sure how easy/possible this is, would be to set everyone as silenced by default as silenced people can still use /team to talk. The only problem there being that there is no team to team talk, but you could always use /msg between team leaders to fix that.
Of course all of that wouldn't be necessary if people watching didn't talk outside /team if they aren't playing, but that is asking too much I guess.
That would only allow team members and above to chat.
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Re: Spectator "Silencing"
Yes, competitions only. I use the in-game silence feature all the time and I'm all about personal responsibility to use it. However, in every thread after a tournament I read about admins silencing the wrong people and in every game I've played people whine about specs using /team.
It would be effective to make the chat access level higher as a standard for Ladles.
So at level 8 only people on teams can chat, so hopefully people logged in couldn't chat. Would everyone playing have to be promoted in order to do this effectively or are you automatically counted as a team member if you're on a team?
It would be effective to make the chat access level higher as a standard for Ladles.
So at level 8 only people on teams can chat, so hopefully people logged in couldn't chat. Would everyone playing have to be promoted in order to do this effectively or are you automatically counted as a team member if you're on a team?
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Re: Spectator "Silencing"
Others can correct me if I am wrong here. But as I understand it, team members would need to be /op user_name 8 by a team leader or admin.
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Re: Spectator "Silencing"
Yep.compguygene wrote:Others can correct me if I am wrong here. But as I understand it, team members would need to be /op user_name 8 by a team leader or admin.
The problem you're trying to solve has nothing to do with rights, it has to do with defaults. Spectator chat is annoying because it always is global by default. In tournaments, it simply shouldn't be, you should need to do something special to get into the global channel, like "/shout woo! lolzorz!!". If you restrict chat rights too much, players will have trouble getting invited into their team.
Re: Spectator "Silencing"
So basically the best way would be
When on a team, normal chat = public; /team chat = team chat.
When spectating, normal chat & /team chat = spectator(team) chat, and a new command such as /shout to reach the public chat
?
That could be all right to have enabled in non-tourney servers too. Not super annoying, after all, to type /shout before the message if you wanna be in spec, chatting with players on teams.
When on a team, normal chat = public; /team chat = team chat.
When spectating, normal chat & /team chat = spectator(team) chat, and a new command such as /shout to reach the public chat
?
That could be all right to have enabled in non-tourney servers too. Not super annoying, after all, to type /shout before the message if you wanna be in spec, chatting with players on teams.
Re: Spectator "Silencing"
Authentication text should be done at the end of the round on tourney servers as even this can be distracting if that's what we're talking about here
Re: Spectator "Silencing"
yo just make it so that it can happen when you need it to.