TR2N Origins 4.4 Release

General Stuff about Armagetron, That doesn't belong anywhere else...
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sinewav
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Re: TR2N Origins 4.4 Release

Post by sinewav »

Perhaps these questions belong on the t2o forum?
gawdzilla
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Re: TR2N Origins 4.4 Release

Post by gawdzilla »

They already did, and unbanned me.
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apparition
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Re: TR2N Origins 4.4 Release

Post by apparition »

I like Armagetron! :stubble:
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ItzAcid
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Re: TR2N Origins 4.4 Release

Post by ItzAcid »

I think thats normal Tit, unless my computer sucks too of course :P. When I go down to the movie packs and switch from one to another, it briefly lags. Nothing that gets in the way, in my opinion at least, considering its only about 2 seconds of lag per each movie pack.
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compguygene
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Re: TR2N Origins 4.4 Release

Post by compguygene »

ItzAcid wrote:I think thats normal Tit, unless my computer sucks too of course :P. When I go down to the movie packs and switch from one to another, it briefly lags. Nothing that gets in the way, in my opinion at least, considering its only about 2 seconds of lag per each movie pack.
I think a lot of it has to do with the computer in question. With my wife's core2quad based computer, no lag. With my netbook, lag.
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Re: TR2N Origins 4.4 Release

Post by Luke-Jr »

I'd like a copy of 4.3 if anyone has it... (the source code)
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Re: TR2N Origins 4.4 Release

Post by ZURD101 »

its on launchpad
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ItzAcid
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Re: TR2N Origins 4.4 Release

Post by ItzAcid »

Thats true comp. My computer should be able to run it without any lag what so ever, but apparently its time for a processor upgrade ;)
Last edited by ItzAcid on Thu Apr 22, 2010 3:12 am, edited 1 time in total.
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Z-Man
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Re: TR2N Origins 4.4 Release

Post by Z-Man »

Umm, yeah. Why is the source lzma compressed? What does that save over the vastly more available bzip2? 4 kb?

Edit: Ah, checked the tail color stuff. Good news is it should be basically compatible, no special action on our part required. It's implemented by encoding tail and cycle color components into a single number, and that number goes over the net.
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Re: TR2N Origins 4.4 Release

Post by ZURD101 »

ItzAcid wrote:Thats true comp. My computer should be able to run it without any lag what so forever, but apparently its time for a processor upgrade ;)
http://www.tr2norigins.net/forum/viewto ... f=15&t=325 :)
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compguygene
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Re: TR2N Origins 4.4 Release

Post by compguygene »

ZURD101 wrote:
ItzAcid wrote:Thats true comp. My computer should be able to run it without any lag what so forever, but apparently its time for a processor upgrade ;)
http://www.tr2norigins.net/forum/viewto ... f=15&t=325 :)
Good point, zurd. I was assuming that people had already optimized their settings. My point is that even with optimized settings on netbook, when selecting another movie pack, things slow down, and several moviepacks are not good ones for my netbook. By the same token, with the right movie pack, I can get 40-60 fps with TR2NOrigins vs. much less with Armagetron.
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apparition
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Re: TR2N Origins 4.4 Release

Post by apparition »

What is the status with ARMAGETR2N compatability/merge/sync whatever?
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Z-Man
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Re: TR2N Origins 4.4 Release

Post by Z-Man »

The compatibility branch is still working. Trails of t2o users appear white, of course. Whether it makes sense to merge it or just release it as another alpha depends on whether this truly is the final version based on AA, I would not want to play compatibility cat and mouse in the stable code line.
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Re: TR2N Origins 4.4 Release

Post by Z-Man »

Oh, I checked for the moviepack selection delay. Part of the delay is unavoidable, it's the new data getting loaded in (caching would help, it's not like one needs to be afraid all that data could fill a reasonably recent PC's memory, but I guess that's hard to integrate). One large bit is avoidable, though, it's the title screen getting reloaded (and apparently, jpeg loading is slow). It's not required to keep that in memory. That is, of course, a bug in our code and has been fixed in r1201.
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Titanoboa
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Re: TR2N Origins 4.4 Release

Post by Titanoboa »

Thanks people. =)
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