I think (in a modeling standpoint) that transparencies on cycle models would be a wonderful thing!

I know as of now, it is not supported. But are there any plans in the future to make it so? Or would it be possible? Take for instance... Someone is making a model of say.. a skeleton. You COULD model all the ribs and such individually, but depending on hardware, that could seriously hurt the frame rate of the game. It also can be done by making a low poly cage for the ribs and making a rib texture. But without transparencies, it looks like a black block painted with ribs. With transparencies, you could model the ribs in the same way so it would actually look like a skeletons rib cage.
I'm sure this has been touched on before, but I think it would also be a nice idea to have a roster of different cycles. Something like choosing your player models in <insert FPS game name here>, or any other game like that.
Wishful thinking aside... model transparencies WOULD be awesome! Possibly? Maybe?
