The amount of rubber works well with the speed/cycle_delay and the fact that u can't really adjust means you have to make decisions quickly. Cycle_accel_rim usually messes things up, but here it adds to the fun and is pretty well balanced.
Have you tried it on a ctf map? Could be quite interesting (but maybe with a lower size_factor, like -3 or even -4).
thanks for the friendly replies, here's a quick update of the settings; i changed the score_limit (and sp_score_limit) to 50 because matches lasted too long (but i did that before you said you like it so I think that's ok )
about maps, we tried some others, using tunnels and death zones but it was a lot more confusing and somehow it made it easier to run
Now that I think about it, even now it is kindof easy to run.
Solution:
Have very slowly expanding deathzones that are located behind each team start.
Players will eventually be forced to play around the center box thing which will result in a death by zone (which should take away more points than killing an enemy player) or killed by the enemy
we changed the score system a bit (score_win/sp_score_win is 4) and updated the map; there are some small cuts now (doesn't mean you have to use them )
I like the idea of a slow deathzone (let's say.. 0.5 expansion?) on a random place on the map (randomness 1), starting as very small (0.1 initial_size). Thoughts/feedback? I mean, since the map is shaped like it is, the last fight will end up in a small box, and having to camp/maze at that speed and 3 rubber seems like something I'd like to try x)
Now that we got a winzone (dlh's proposal ) the whole focus of the players changed and everyone tries to get in the center. I'm not sure if i like it as it is since I preferred just to have a classic last team standing server...but it's a good place to to practice precision.
Another (good!) suggestion of dlh was that we use a zone which gives points whenever someone passes it - but that will require something like zones v2
after playing with some people most of them seem not to like the cuts and the winzone, so we'll go back to the classic version again. but feel free to download the 2nd map version:
edit: there's something wrong with hidden logins with global ids. if you don't like your global id to be shown to everyone you better don't login on our server until it's fixed.