Armagetronad File System

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Ratchet
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Armagetronad File System

Post by Ratchet »

Hello. I have been trying to do this for a while, and to no success.

At school, we are really limited on the computers due to the school board.
Hell, we can't even access armagetronad.net, because it's categorized as games.


However, me and one of my friends found www.ultrasurf.com which is a program that allows access to the internet when ran.

I downloaded armagetron at home, and installed it to the F drive. However, it still places the appdata (var) files on C:. I would like to be able to run it off of just the jump drive, meaning I'd like to get it to save the files on F:. Is this possible?

And I believe if it is possible, it would take some re-compiling, and If so, can anyone help?
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Z-Man
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Re: Armagetronad File System

Post by Z-Man »

It's very much possible, just pass the executable the parameter "--vardir .\var". This seems to be a frequent request, I could modify the client installer to suit it. Possibly. This is the kind of stuff potentially eating a lot of time (the Ubuntu PPA kept me busy for a couple of days).
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Phytotron
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Re: Armagetronad File System

Post by Phytotron »

I agree with your school and school board. Like you don't waste enough of your home time playing a video game, you need to do it at school, too? You're in school for a reason.


Don't encourage him, Z-Man. :P
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Ratchet
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Re: Armagetronad File System

Post by Ratchet »

It's either play something I enjoy, or play addictinggames. Either way, it's still the same basic idea: Time consumption.

And to Z-Man, much thanks. However, I'm not that Smart :/

I ran the install file on windows initially to get it there, and frankly, I have no idea how to run a "parameter". However, I'm going to assume it includes compiling the game from source, in which I'd need basic instructions for (which I'm sure the wiki has).

So if you can please forgive my ignorance and point me in the right direction, I'd more than be thankful =]
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kyle
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Re: Armagetronad File System

Post by kyle »

nope, just do start run and type in the paths to arma and path to your var directory. you could probably make a bat file for it too. or run it in command line with those parameters. the bat file simply being what you are going to type in anyway, though I think you can also automatically find what letter it is mounted on.
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Ratchet
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Re: Armagetronad File System

Post by Ratchet »

Thanks kyle, That cleared it up a bit. I'm going to try that right now and post my stupidity failing again. (Haha, I hope I'm joking)
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Ratchet
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Re: Armagetronad File System

Post by Ratchet »

Code: Select all

Alright. After using my brain a bit, I put two and two together and got this.

Start --> Run

E:\Game\armagetronad.exe --vardir .\var

What this does, is it runs the game using the var (what I wanted)

However, is there any way to make it also save to that var? Not that it matters much, but I was just a bit curious, that's all ;)

But thanks to you guys, I got it going :)!!

However, Kyle, as we have established, I'm a retard. I would like to set up a .bat file to do the E:\Game\armagetronad.exe --vardir .\var for me automatically. Care to assist me ?
Holdddd on. Edit: I just noticed it saves the var files internally into the Game folder. A bit confusing but I understand now, Hah. Sorry for wasting your time :./

P.S. I got the bat file set up. :) (I just typed the path to the .exe and --vardir .\var behind it ;) )
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kyle
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Re: Armagetronad File System

Post by kyle »

glad to see you got it to work, I would have given a little more information, i was just a bit busy.
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Re: Armagetronad File System

Post by dlh »

“--userdatadir .\AAData” might be a better fit than just the var-dir. When using userdatadir you get the full directory tree:

Code: Select all

AAData/
	resource/    <-- resources downloaded by the game will go here
	var/
	screenshots/
	moviepack/   <-- put your custom moviepack in this folder
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