Flex wrote:One thing I can say and I know for a fact is, sitting there waiting for the enemy to die isn't skill.
That's why "sumo" should only grant a point(s) for a core dump (with tight score detection to minimise points awarded to self-boxers), and only a core dump. The zone should only exist to hold players in place and force them to engage. If I recall correctly (and it's possible I don't), that was the original intent.
I wonder if Lack would apply the principles he just laid out as equally to a last-man-standing server. That's not a rhetorical statement; I'm not making an argument either way. But you know there are many (not necessarily myself) who would shout "runner!" and "camper!" at such behaviour. In which case, one might describe "sumo"—as currently implemented with respect to scoring in particular—as encouraging and rewarding so-called camping; indeed, codifying it as a game mode in and of itself. Again, I'm not necessarily saying that's my position (I have an instachat that says "camping is a myth," and it's not sarcastic), but "sumo," as presently implemented (and there's, like, no deviation on that*) could be described that way.
* And so, by the way, why does everyone do the 30 speed, 10 accel, 5 rubber deal? For pete's sake, is it so hard to be at least somewhat original and change those up a bit? Likewise for Fortress ... hmm, I may have already griped about that here.
Just a few critiques. Not trying to thread hijack.
