a bit of theory
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a bit of theory
i came up with this earlier in the year
for those who are interested
the learning curve for players
the tactical level of GO
and some thoughts about networks
for those who are interested
the learning curve for players
the tactical level of GO
and some thoughts about networks
hold the line
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Re: a bit of theory
Intriguing! You seem to have systematized the process of learning fortress, and the development of the community. You background in the theory of learning vis a vis your training as a teacher really shows here. Most intriguing!
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Re: a bit of theory
It is nice that you expose the theory of how the game is learned. But, I am inherently practical person. To me, this topic is somewhat of a waste, if we don't discuss ways of either mitigating the learning curver, or motivating people to go with it.
So, let's discuss real solutions, not just theory. Even if they are just small ones.
So, let's discuss real solutions, not just theory. Even if they are just small ones.
Armagetron: It's a video game that people should just play and enjoy 
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Re: a bit of theory
i'm always up for discussing new ways to move forward
i've been forthcoming with my ideas
and there was a major explosion of possibilities in spring 09
i'd like to hear if you have anything specific...?
if you think this is the right place to discuss it
i've been forthcoming with my ideas
and there was a major explosion of possibilities in spring 09
i'd like to hear if you have anything specific...?
if you think this is the right place to discuss it

hold the line
Re: a bit of theory
I was thinking..
(don't troll me :c)
..That we could make a "noob friendly" fortress server.. Clearly named (not noob friendly but something more acceptable like "New Players Fortress Server" <-- sucks I know, open for suggestion).
The objective would be that new players can go here and non-grind and tk etc (unintentionally of course) without fear of being suspended/kicked without explanation. The more "experienced" players could go here when they feel like helping "newbies" and get them introduced to the game mode.
Also additional "help" in round_console_message maybe and extensive /help topics.
How does that sound?
(don't troll me :c)
..That we could make a "noob friendly" fortress server.. Clearly named (not noob friendly but something more acceptable like "New Players Fortress Server" <-- sucks I know, open for suggestion).
The objective would be that new players can go here and non-grind and tk etc (unintentionally of course) without fear of being suspended/kicked without explanation. The more "experienced" players could go here when they feel like helping "newbies" and get them introduced to the game mode.
Also additional "help" in round_console_message maybe and extensive /help topics.
How does that sound?
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I hope some day you will join us, and the world can live as one"
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
I believe that to truly love is the ultimate expression of the will to live.
Re: a bit of theory
We tried that already. Nobody played there. Of course, the error may have been in the execution, not the idea, so feel free to try again with more aggressive marketing.dubStep wrote:How does that sound?
Re: a bit of theory
we tried that also...but i think experience proved that if you call a server "noob server" you can be sure that nobody goes there
Re: a bit of theory
Well, how about taking an already existing server that isn't used so often or making a "normal" fortress server, wherein the players there are not to be kicked unless they are "trolling" (hard to differentiate between a genuine "noob" and a troll at times, but..)
If the problem is the server name, just eliminate the problem and use a normal server? s:
The "education" of new people in fortress is really dependant on the patience of those in the server. I think there should be somewhere that those who are willing to be tk'd once in a while can go and help people.. :c
If the problem is the server name, just eliminate the problem and use a normal server? s:
The "education" of new people in fortress is really dependant on the patience of those in the server. I think there should be somewhere that those who are willing to be tk'd once in a while can go and help people.. :c
"You may say I'm a dreamer but I'm not the only one;
I hope some day you will join us, and the world can live as one"
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
I believe that to truly love is the ultimate expression of the will to live.
I hope some day you will join us, and the world can live as one"
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
I believe that to truly love is the ultimate expression of the will to live.
Re: a bit of theory
They won't be going there unless it's crowded all the time. To get it crowded all the time, it either needs to be slowly populated with newb's through a process where experienced players slowly play there less and less, until there is a stable newb population. We could achieve that if there was enough community buy-in. The other way would be to have a code-change where new players are given the option of connecting straight to the server, right alongside local game.
Re: a bit of theory
lol how about a new map which enforces grinding in a new way?
with some walls that direct players to the center automatically while they dont disturb the defender
with some walls that direct players to the center automatically while they dont disturb the defender
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Re: a bit of theory
it's a matter of numbers...
once there are two or three servers full of players at any given time
players will self-select naturally
and there will be a high-ranking server
and a noob server at the bottom
so
it's a matter of promoting the game generally
in order to get beyond this critical mass
once there are two or three servers full of players at any given time
players will self-select naturally
and there will be a high-ranking server
and a noob server at the bottom
so
it's a matter of promoting the game generally
in order to get beyond this critical mass
hold the line
Re: a bit of theory
In response to Word's question: http://beta.armagetronad.net/resource-b ... .aamap.xml
The deathzones shrink and disappear after the grind, we could add more if needed. Make a literal fortress around the zone, with one initial exit, the grind.
We experimented with invulnerability to start rounds, settings the spawns and zones further apart. It was all good, but there wasn't enough community involvement to sustain efforts. Maybe there is now.
The deathzones shrink and disappear after the grind, we could add more if needed. Make a literal fortress around the zone, with one initial exit, the grind.
We experimented with invulnerability to start rounds, settings the spawns and zones further apart. It was all good, but there wasn't enough community involvement to sustain efforts. Maybe there is now.
Re: a bit of theory
oh that's a great map...maybe we'll host such a server again 

Re: a bit of theory
Word wrote:oh that's a great map...maybe we'll host such a server again
theoretically maybe, but it's never been played on by large teams with newbs. So I really don't know if it's great
