Going through rim walls/rips --> Lag? Bug?
Moderator: Lucifer
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
I've been messing with it for a while. I crashed my client (a standard 0.2.7.0) at least three times, but the server is still running. And I ripped a lot... it looks like that when you end up exactly on/in the rim everything starts getting messed up. When you die a hole is left around the intersection (maybe only if you die while still exactly on/in the rim). Others can't drive through it (they can get through client-side, but the server puts them back), so it looks like the rip is client-side.
And lots of lag. The clients crashing and ripping is of course undesired. That must be the same bugs that crashed the server... I changed some settings ( disabling tight grinds ) that may prevent that. If that turns out to work, I'll add a network feature switch that enables the conservative settings only when older clients are online.Your_mom wrote:yeah i was playing with jonathat my client (2.7 windows) crashed a couple times but the server didnt crash , lots of client side rips though.
I'll also setup another test server with better connectivity on my machine at work, but that one will not be on 24/7.
And I'll open another thread for test server issues.