My first moviepack :) !!!(working on cycle)

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Dehato
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My first moviepack :) !!!(working on cycle)

Post by Dehato »

woot finally finished my moviepack after all this time.
Ok enough bs i made this like 3 weeks ago lol working on the cycle atm dont know what to do with this stupid ase exporter omg.
So here are some pics of it
ImageImage

ImageImage

meh tell me if its good or crappy idc what you say just tell me how its going so far :)
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Re: My first moviepack :) !!!(working on cycle)

Post by MrsKsr »

whatever that is on the wall in the second picture reminds me of a tele on a space map in QL lol :>
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Re: My first moviepack :) !!!(working on cycle)

Post by sinewav »

That "cycle" is badass! I'll check this out when I have time next week and give you some solid feedback.
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Re: My first moviepack :) !!!(working on cycle)

Post by theroze »

Haha we just love your descent bike sine :P
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Re: My first moviepack :) !!!(working on cycle)

Post by epsy »

dubStep wrote:whatever that is on the wall in the second picture reminds me of a tele on a space map in QL lol :>
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Re: My first moviepack :) !!!(working on cycle)

Post by MrsKsr »

lol ^ would be better if they were pink :d
"You may say I'm a dreamer but I'm not the only one;
I hope some day you will join us, and the world can live as one"


“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”

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Re: My first moviepack :) !!!(working on cycle)

Post by Dehato »

sinewav wrote:That "cycle" is badass! I'll check this out when I have time next week and give you some solid feedback.
Sine u better be talking sarcastic and it says clearly on the picture its your cycle XD but seriously.... Who doesnt love that killer bike u made man it rocks!!!
!!!
!!!!
lol

BTW
the floor is a kinda dark red that gets darker and darker from the middle. from my comp you kinda cant notice it
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Re: My first moviepack :) !!!(working on cycle)

Post by sinewav »

I finally had a chance to open up Arma and check out those textures; and I think it's a good start. However, here are some things to consider:
  1. To avoid texture stretching, you might want to make sure the images dimensions are in 'base 2'. I'm guessing you don't know what that is, so think of this pattern (16,32,64,128,256,512,1024...)
  2. Try to find higher resolution images when possible. Your rim_wall is rather pixelated and it's a bit distracting.
  3. Textures usually need to 'wrap'. This means the transition from one end of the texture should match the other to form a seamless pattern. Your dir_wall doesn't quite do this, although it doesn't look too awful.
  4. Open 'setting_visual.cfg' in your Arma directory. Play around with these setting using the default textures to get a feel for what they do. (Be sure to make a backup of the file first in case you mess something up.)
Which brings me to my last point...

This isn't a 'moviepack', so perhaps you can change the name of this thread to 'replacement textures' until you actually finish the moviepack. We don't need shadow.png if we don't have a matching cycle.ase. your completed moviepack will have different filenames and an additional file named 'settings.cfg' when completed. refresh your memory with the Arma wiki.
Dehato wrote:the floor is a kinda dark red that gets darker and darker from the middle. from my comp you kinda cant notice it
This means you need to have your monitor calibrated. It helps if you want to do serious graphics work (actually, it's essential).
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Re: My first moviepack :) !!!(working on cycle)

Post by Jonathan »

sinewav wrote:To avoid texture stretching, you might want to make sure the images dimensions are in 'base 2'. I'm guessing you don't know what that is, so think of this pattern (16,32,64,128,256,512,1024...)
That would be powers of two, which do happen to look nice in base 2. :) Highly recommended to avoid pre-scaling to a power of two and the associated artifacts.

All texture sizes will be fit into the same place, BTW, so just keep that aspect ratio in mind. The width of moviepack cycle walls can be configured though.
sinewav wrote:
Dehato wrote:the floor is a kinda dark red that gets darker and darker from the middle. from my comp you kinda cant notice it
This means you need to have your monitor calibrated. It helps if you want to do serious graphics work (actually, it's essential).
Actually it's dark enough that it could turn really dark when you combine it with low FLOOR_RED.
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Re: My first moviepack :) !!!(working on cycle)

Post by sinewav »

Thanks for the clarification, it's not something I talk about a lot.
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Re: My first moviepack :) !!!(working on cycle)

Post by Dehato »

well thanks for the tips. :) and the rim walls and stuff i made em seperated myself but in 0.3.0 when you get near them it like deforms itself if thats what you ment by stretching. Dont do that in the one i use.
Ive seen topics with movieopacks that are just textures like mine, but anyway i got a question.

I have an ase exporter called goofosase where do i put that thing cuz i just have it sitting in my desktop without a clue with what to do with it XD




(sry for being so noobish again(again(again) anad again lol
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Re: My first moviepack :) !!!(working on cycle)

Post by Phytotron »

sinewav wrote:Open 'setting_visual.cfg' in your Arma directory. Play around with these setting using the default textures to get a feel for what they do. (Be sure to make a backup of the file first in case you mess something up.)
Alterations of those settings can be placed in autoexec.cfg, as well, so you don't have to backup the original.
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Re: My first moviepack :) !!!(working on cycle)

Post by benfoefin »

it doesnt have the setings thing?
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