Ps: With sine's Descentmoviepack its beautiful

Pss: New cyclrun.
Have fun with it

Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Pfft. This is the auditory section not the grafical lol and hey atleast he did something to change that annoying cyclerun dun be such a critic >.> nice sounds roze the dieing one sounds funneh XDPhytotron wrote:Ya know, this is the 'Graphical' section; there's a whole section called 'Auditory.' Maybe Tank or someone will move this?
To the contents, do you understand how these work? First, to use them in a 'moviesounds' pack/folder, you have to title the engine sound engine.wav, not cyclrun (that's for the default 'sound' folder). Secondly, the engine sound should generally be a lot shorter and not modulated—i.e., it should have a steady pitch. It gets looped and the cycle's speed/acceleration automatically determines the pitch. Third, it should be a lot smaller—1.5MB is way too big. Fourth, there's no reason to stick a blank sound file in there. If you can't think of anything, just leave it out.