Phytotron wrote:
That's what's meant by "recently." The game's been around well before you popped on.
yeah, two months. but i could only play local then, and I got bored (

)
i think the age of the game doesn't take a way the clan's raison d'etre...
Lucifer wrote:Word wrote:
I know many players associate the word "clan" with something like an asshole leader who forces his mates to do something. [jk]That's why we made pru[/jk]
Sorry Word, you've got it wrong this time. The old Fortress Elite clan pretty much summarized in their name what's wrong with clans. "We're better than you". That's it.
lol i understand that but our clan (pru) doesn't do that yet. We simply didn't win enough to be able to say that we are better than someone x) .
We laughed at Fortress Elite 2 because they had the same attitude but lost everywhere. I didn't see FE1 but they were probably not even a bad team...I don't care a lot what their name means, most clans try to advertise themselves with it. Arrogant members kill a clan. If the clan doesn't win anything, all of them will blame someone else and quit the clan.
I don't know how Fortress Elite got treated but I suppose the bigger part of the community didn't like their members because of their attitude, which is enough for me. Most clan names express pride in some way, and fortress elite is probably a good example. maybe the "elite" made them feel proud but I personally think everything which has elite in its name is ridiculous and vain.
Seriously, that's not the typical clan anymore. I don't deny that there were clans which acted like that, but we aren't. We had 17 members after one week, and not because we had already something like a "reputation", but because we just asked those people who, like us, disliked those clans that were playing in the ctf servers then, and acting like street gangs since they kicked everyone out who didn't have their tag in front of his name.
I just want to say clans aren't overall bad. There are clans you like, and there can be clans you hate.
Lucifer wrote:Most of us that aren't clan-affiliated are basically egalitarians. So you clan people are like "You can be my friend, but if you want to be my close friend, you have to fill out this application and pass a tryout".
I think I'm also egalitarian, but this is still a game and if a clan wants to win and to be able to keep everyone out who isn't useful for the team (without hurting him because of that by saying the level of the clanmembers is
above), a tryout isn't that bad. And usually the player learns something which is still useful for him after he has finished his clan carreer (HEY WORD THX YOU TEACHED ME ATTK).
About friendships, I don't think that's the biggest reason for most players to join a clan. Maybe it's a positive site effect, but a team can become very chaotic and unorganised if the mates don't like each other. As long as there is some democracy in the team which is enough to keep everyone out who seems not to show the slightest bit of behaviour while he is also playing in a bad way, the team is still ok.
What does equality have to do with parking lots for handicapped people? Maybe it is obvious that they have to suffer from a terrible pain which makes them unable to work, but when they have a car, they might have a comfortable advantage. I don't think the bigger part of society discriminates against them because of this. An armagetron player who can't play in a team because he either doesn't have as much experience as the other members or he doesn't behave gets treated different than someone who plays and behaves properly. what's so strange about that?
I know this comparison sounds a lot absurd but we already had applicants who said we should make an exception and let them join
because they had only one hand (because of a tumour in the childhood) or a paralyzed leg. Is it really rude to say "no" when it's a) most likely just a lie to cause ruth and b) doesn't even affect the way someone can play (does anyone use his legs to play arma? ... )
Those "outcasts" (who tried to join a clan and got rejected) can be divided in four main categories (by saying
main categories I don't say there aren't exceptions;) ) which describe their opinion towards a clan.
firstly, there are the clanhoppers who just apply for another clan afterwards (usually that's also the reason why they got rejected).
secondly, the frustrated players that don't like anyone to judge about them, and start to dislike clans in general. They feel more independent or free when they can tell everyone how stupid a certain clan is.
thirdly, the players that that feel misunderstood and as a reaction, start their own clan, invite all of their friends on the grid, and, in most cases i know, let it die as soon as they stop playing (usually 2 months after the clan was founded).
fourthly, the "loyal ones", who apply all the time for the same clan until they get banned for spam, or they improve and get accepted (those are rare).
In conclusion, it would be very stupid to open a clan for everyone. Most teams have the same problem (if you happen to read older posts by me you'll find that I compared applications with a job interview somewhere. I assume good clanleaders must be capitalist pigs

).