I made my map with Armabell. How do i fregging play it!!
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
OMFG I CANT BELIEVE I NEVER NOTICED SOMETHING LIKE THAT!!! MY BRO COMES UP GOES INTO SOME FILE LOCATION AND SOME BUNCH OF LETTERS POP UP!!!!!
YAY I GOT THE PREVIEW
(ok that took my anger out for a sec lol.. i got some weird file that showed the spawn points and wall points but the resource and all that stuff is 100% different of the file. it was called abmap and the course was racetrack, the aurthor was Danny G wtf so i tried previewing it an well well hehe... FAILED... but this time other letters came out, i kinda cant paste it atm cuz im typing all this from my nintendo wii Haha clikin and movin to every letter my hands are sore >.>.. so can someone help me :S
YAY I GOT THE PREVIEW
(ok that took my anger out for a sec lol.. i got some weird file that showed the spawn points and wall points but the resource and all that stuff is 100% different of the file. it was called abmap and the course was racetrack, the aurthor was Danny G wtf so i tried previewing it an well well hehe... FAILED... but this time other letters came out, i kinda cant paste it atm cuz im typing all this from my nintendo wii Haha clikin and movin to every letter my hands are sore >.>.. so can someone help me :S
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
kk here it is.
Your Map Preview
There was an error creating your map preview.
REXML::ParseException: Missing end tag for 'wall' (got "Field")
Line:
Position:
Last 80 unconsumed characters:
/usr/lib/ruby/1.8/rexml/parsers/baseparser.rb:330:in `pull'
/usr/lib/ruby/1.8/rexml/parsers/streamparser.rb:16:in `parse'
/usr/lib/ruby/1.8/rexml/document.rb:202:in `parse_stream'
/home/ed/tron/map-preview/trunk/lib/map_preview/parser.rb:80:in `initialize'
/var/www/maptools/map-preview.rhtml:31:in `new'
/var/www/maptools/map-preview.rhtml:31
(eval):117
/usr/lib/ruby/1.8/apache/eruby-run.rb:116:in `eval_string_wrap'
/usr/lib/ruby/1.8/apache/eruby-run.rb:116:in `run'
/usr/lib/ruby/1.8/apache/eruby-run.rb:72:in `handler'
I wanna see something. Someone please try to mae me the map and show me the preview to see if im getting the course right.
Your Map Preview
There was an error creating your map preview.
REXML::ParseException: Missing end tag for 'wall' (got "Field")
Line:
Position:
Last 80 unconsumed characters:
/usr/lib/ruby/1.8/rexml/parsers/baseparser.rb:330:in `pull'
/usr/lib/ruby/1.8/rexml/parsers/streamparser.rb:16:in `parse'
/usr/lib/ruby/1.8/rexml/document.rb:202:in `parse_stream'
/home/ed/tron/map-preview/trunk/lib/map_preview/parser.rb:80:in `initialize'
/var/www/maptools/map-preview.rhtml:31:in `new'
/var/www/maptools/map-preview.rhtml:31
(eval):117
/usr/lib/ruby/1.8/apache/eruby-run.rb:116:in `eval_string_wrap'
/usr/lib/ruby/1.8/apache/eruby-run.rb:116:in `run'
/usr/lib/ruby/1.8/apache/eruby-run.rb:72:in `handler'
I wanna see something. Someone please try to mae me the map and show me the preview to see if im getting the course right.
- Attachments
-
- Racetrack-0.0.2.aamap.xml
- dang i cant see where im going wrong...
- (10.65 KiB) Downloaded 240 times
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
Lol im gunna go make another course get my spirits down a bit
Re: I made my map with Armabell. How do i fregging play it!!
You had some walls in there that had only one point, that is a no no.
Also the heading was incorrect (damn that armabell!)
Here's a slightly cleaned up version, take into account I just deleted those single point walls, they may have been there with a reason in mind.
Also the heading was incorrect (damn that armabell!)
Here's a slightly cleaned up version, take into account I just deleted those single point walls, they may have been there with a reason in mind.
- Attachments
-
- Racetrack-0.0.2.aamap.xml
- (13.71 KiB) Downloaded 237 times
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
err i just made a ginormus course and i used like 10 single point walls DANGIT
btw i like ur moviepack i use it :>
hmm ill see what comes up(EDIT) nice one but still.... I dont get were u get the god dang previewwwww TT-TT
Took out wall points but still messin up on something haha
Any of u people want a super long super huge class a (as in super hard) Race course take a look at this :]
btw i like ur moviepack i use it :>
hmm ill see what comes up(EDIT) nice one but still.... I dont get were u get the god dang previewwwww TT-TT
Took out wall points but still messin up on something haha
Any of u people want a super long super huge class a (as in super hard) Race course take a look at this :]
- Attachments
-
- Sweet Begesuz!.xml
- (29.03 KiB) Downloaded 235 times
Re: I made my map with Armabell. How do i fregging play it!!
BTW, wrong ed! You want to thank edd keefe for his excellence in moviepack-making. But also feel free to thank the above "ed" for his excellence in scripting and utility-making... such as this tool used to preview your map.Dehato wrote:btw i like ur moviepack i use it :>
As ed memntioned, you need to watch out for those single-point walls. I had to comment out 4 of them before I could generate a preview (lines 167, 277, 313, 428).
Also, your <resource> tag is totally, totally wrong again. I suggest you refresh your memory on the importance of the resource tag. Take a look at the file name of the image below. That's what the name of your map really is; not "Sweet Begesuz!.xml". (...and I don't want to nit-pick, but it's a good idea to keep names strictly alpha-numeric.)
I hope you get the hang of this, because I really like to look of this map you have here. It reminds me of something I've seen before...
Re: I made my map with Armabell. How do i fregging play it!!
More on this map...
I tried it out in a local game. Look how clever you are with a winzone inside a deathzone!
But the actual winzone, you can't get too...
...because there is a wall in the way:
And I noticed you have more than one wall sharing the same points near the winzone.
It's easy to see because the rim_wall texture will flicker strangely.
Also, I had to move the spawn point because I started outside the map:
-966 works better than -976. Also, notice the "improved" resource tag.
I didn't do any more editing to your map because, well, that's your job. And, I don't feel like going through uncommented code. But it's a great start man. The only thing I might change is the HUGE maze in the middle. It's a little bit much. That's something I learned making the AoT maps... As soon as a racer gets significantly lost, they'll lose interest completely and never come back.
I tried it out in a local game. Look how clever you are with a winzone inside a deathzone!
But the actual winzone, you can't get too...
...because there is a wall in the way:
And I noticed you have more than one wall sharing the same points near the winzone.
It's easy to see because the rim_wall texture will flicker strangely.
Also, I had to move the spawn point because I started outside the map:
Code: Select all
<Resource type="aamap" name="sweetBegesuz" version="1" author="Dehato" category="racing">
<Map version="0.2.8">
<World>
<Field>
<Axes number="8"/>
<Spawn x="592" y="-966" xdir="0" ydir="1"/>
I didn't do any more editing to your map because, well, that's your job. And, I don't feel like going through uncommented code. But it's a great start man. The only thing I might change is the HUGE maze in the middle. It's a little bit much. That's something I learned making the AoT maps... As soon as a racer gets significantly lost, they'll lose interest completely and never come back.
Re: I made my map with Armabell. How do i fregging play it!!
I can take no credit for any of those tools either. I just put them all together in one place.sinewav wrote:But also feel free to thank the above "ed" for his excellence in scripting and utility-making... such as this tool used to preview your map.
Interesting looking map Dehato
Re: I made my map with Armabell. How do i fregging play it!!
Interesting Map! As Sine already said, you cant reach the winzone.With these coordinates you can get it.
Code: Select all
Line 146-150
<Zone effect="win">
<ShapeCircle radius="24" growth="0">
<Point x="608" y="1520"/>
</ShapeCircle>
</Zone>
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
Yeah thanks on complementing the map, it is the best one ive made so far and its freaking crazy i get dizzy just looking at that thing lol.. I got the idea from some other mega map called chasm (Haha sry sine :>) and i also noticed the "you cant get to this place so your never gunna win" winzone i kinda fixed it lol but i cud paste what u put there since i didnt know u wud start out of the map...
The single point walls idk were they come from they just appear im just new in map making and as u can see i still fail in previewing i dont know what file to put in the previewer. And once i downloaded the map, got the preview but something was missing.... Where was the MAP_FILE etc. o.o
The single point walls idk were they come from they just appear im just new in map making and as u can see i still fail in previewing i dont know what file to put in the previewer. And once i downloaded the map, got the preview but something was missing.... Where was the MAP_FILE etc. o.o
Re: I made my map with Armabell. How do i fregging play it!!
There is a way to avoid this problem:Dehato wrote:The single point walls idk were they come from they just appear
For example, there is a wall:
Code: Select all
<Wall>
<Point x="415" y="730"/>
<Point x="415" y="890"/>
</Wall>
Code: Select all
<Point x="415" y="890"/>
<Point x="415" y="890"/>
Code: Select all
<Point x="415" y="730"/>
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Re: I made my map with Armabell. How do i fregging play it!!
Np, are you gonna make some more maps soon?
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
Hmm i noticed more than like 50 of those things
<Point x="560" y="-464"/>
<Point x="560" y="-464"/>
<Point x="560" y="-464"/>
this would be a good example. But since sine said he only saw those other 6 i didnt do anything cuz i would probly do something wrong and screw up the course.
<Point x="560" y="-464"/>
<Point x="560" y="-464"/>
<Point x="560" y="-464"/>
this would be a good example. But since sine said he only saw those other 6 i didnt do anything cuz i would probly do something wrong and screw up the course.
- Dehato
- Average Program
- Posts: 58
- Joined: Tue Jul 21, 2009 9:00 pm
- Location: Im On Armabell making anotha map :D
Re: I made my map with Armabell. How do i fregging play it!!
Yeah but first i gotta learn to use em