Zombie Mode!

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Flex
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Zombie Mode!

Post by Flex »

Yes (again), probably mentioned before (obviously), but I assume not really done properly.

How about a Zombie mode? After playing on luke-jr's MCP Attack server, I realised the possibility is already there, with a bit of customization, it can be done, and possibly quite fun. It can also include single player mode and multi-player mode. For single player mode, bots can simply replace the Zombies until real players joins.

Mode development? I'll try and work on it, but it won't be done for a bit, if I'm doing it alone. Maybe ed is interested? I can provide the server.

Here's how it works;

Multi-player mode;
Every round a player from the pool of players is randomly chosen to become the Zombie. He/she starts alone, immune to death, but can kill other "alive" players, turning them into a Zombie. Everyone apart from the chosen Zombie player starts on the other side of the map. Once the Zombie manages to kill someone, that person then turns into a Zombie and respawns at the Zombie spawn area. The objective is to stay alive the longest on the "alive" team or kill everyone before the time is up on the "Zombie" team.

How it works?
In reality, basically that random player joins the Zombie team and then has the ability to go through cycle walls. The "alive" team then has to get away from him. Eventually the Zombie will kill someone and that person will turn into a Zombie and join the Zombie team. He/she will respawn and try and kill the "alive" team.

Eventually everyone apart from the last player will have been killed and turned into a Zombie, that last player will get 15 points for being the last person alive and 2 points for each Zombie permanently killed. As a Zombie each "alive" player killed, you get 1 point. If you're not permanently dead as a Zombie by the end of the round, you get 5 points. First player to reach 100 points or highest score after 30 rounds, wins. The only way to permanently kill a Zombie is death by a wall. Zombies will have 1 rubber. Alive players will have 5 rubber. Wall cycle acceleration will be increased to allow "alive" players to escape from Zombies.

Single-player mode;
Almost similar to the multi-player mode. The only difference is AI players will take part and 5-10 Zombie bots will spawn instead of a player being chosen. If there's less than 5 players in the server, Bots will also join the Zombie team in order to get to develop some action.

Here's the kind of maps I was thinking;
http://img15.imageshack.us/img15/1812/zombiemode001.jpg
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nsh22
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Re: Zombie Mode!

Post by nsh22 »

hmmm...
i dunno how you would make one team different from the other (i.e. invinciablity)
but i could see the spawning into a different team.
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sinewav
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Re: Zombie Mode!

Post by sinewav »

Solar had a similar idea, but his involved shooting and no cycle trails. Sounds neat, although, I'd much rather spend time trying to perfect MPC attack. It's such a cool game mode.
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Desolate
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Re: Zombie Mode!

Post by Desolate »

The map looks very cool, and it would seem that it allows the normal players places to get away from the zombies. A few questions though, are all the basic turning, braking, etc. settings going to be the same as sumo? Or would it be closer to ctf?
Flex
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Re: Zombie Mode!

Post by Flex »

I would prefer Fortress physics, but some changes like wall acceleration increased for a specific team, not sure if that's possible, though.

nsh22; It's possible, go to MCP Attack by luke-jr server.
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Desolate
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Re: Zombie Mode!

Post by Desolate »

If that would be possible, it would be great giving the non-invincible players a small advantage that they could use to survive as long as possible. Possibly the same way used to give a player invincibility, also disables its ability to grind walls for acceleration? I don't recall being able to gain speed in mcp attack as the invincible player.
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