Map Cycling

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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Scorchy
Posts: 3
Joined: Fri Jul 10, 2009 1:43 am

Map Cycling

Post by Scorchy »

So, I am new to working with the maps with armagetron and I just was able to get the diamond map from polygon/regular to work. But it seems that this is the only map I can play, for example from the autoexec.cfg that I have made including the var folder, I have the maps in this following order:

MAP_FILE Your_mom/clever/inaktek-0.7.2.aamap.xml # octagon with obstacles
ARENA_AXES 8 # set automatically by map to this value
MAP_FILE Your_mom/clever/repeat-0.3.2.aamap.xml # square with obstacles

MAP_FILE Luke-Jr/HexaTRON/HexaTRON-0.4.3.aamap.xml # hexagonal flower
ARENA_AXES 6 # set automatically by map to this value

MAP_FILE Anonymous/polygon/regular/40-gon-0.1.1.aamap.xml # almost circular
MAP_FILE Anonymous/polygon/regular/diamond-1.0.2.aamap.xml # like the square, but corners cut off

MAP_FILE Z-Man/fortress/zonetest-0.1.0.aamap.xml # test map for fortress zones
MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml # fortress map compatible with older clients

As you see the diamond is near the bottom, I am just wondering how come the maps above or below it are not being loaded first or at all. Is there maybe a map randomer that will help me get to all the maps? or maybe is there a command i missed or should put in my settings.cfg?

Thanks!
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Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Re: Map Cycling

Post by Tank Program »

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