Ladle 21 (Voting Over) Official Settings on pg. 2

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Z-Man
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by Z-Man »

1200 wrote:Shouldn't this issue be catered more towards the players than the spectators??
Yes and no. You guys also want to grow the TRONIC stuff, and cultivating spectators helps there.
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1200
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by 1200 »

@Zman

Is there no other way to broadcast the match? In sports its possible to watch live coverage via streaming using web browser etc. Do we not have resources to do that??
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by hoop »

1200 wrote:@Zman

Is there no other way to broadcast the match? In sports its possible to watch live coverage via streaming using web browser etc. Do we not have resources to do that??
indeed a mirror server would do the job, simply a client/server system
spectators could join it to watch the matches... i.e. they won't be able to chat with players, but only between themselves
that way players can play without being disturbed
developing it would be a hard job? I guess (hope) not :)

also the spec-mirror would require less ram/cpu than a normal server ...perhaps?
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by sinewav »

1200 wrote:Is there no other way to broadcast the match? In sports its possible to watch live coverage via streaming using web browser etc. Do we not have resources to do that??
Well, in Ladle 18 we talked about outputting SVG files and rendering them to a website. That doesn't work because it increases lag. Then we talked about having clients record video and stream it. I was going to try this myself, but I have the lowest tier ISDN line my carrier offers, thus any streaming I did would be so low-res as to be pointless.

I really hope someone has time to explore the server mirror option.
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by Lackadaisical »

Would it be possible if one person spectates while recording it to somewhere accessible online, and people can (somehow?) play it back from there, even when the recording is still taking place? I mean it works when I record with one client and at the same time play that same recording back with another client. The second screen just shows me what happened in the first screen with the delay between starting the first client and the second one.

Although I admit I kinda like the spectator chat.
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by epsy »

sinewav wrote:
1200 wrote:Is there no other way to broadcast the match? In sports its possible to watch live coverage via streaming using web browser etc. Do we not have resources to do that??
Well, in Ladle 18 we talked about outputting SVG files and rendering them to a website.
Where went the idea of the SVG-rendering client?
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by hoop »

epsy wrote:Where went the idea of the SVG-rendering client?
not a bad idea! indeed rather easier to do than mirroring the server
though, watching the svg map at say 1 fps is a bit boring, isnt it?
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by epsy »

The SVGs can be made generated more times, since it doesn't lag the server.

This is only a solution to the lag it generates on the server, not to match broadcasting in general.
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by ed »

1200 wrote: outputting SVG files and rendering them to a website. That doesn't work because it increases lag.
I was thinking about that and I don't believe it's been fully explored. What does cause the lag?
Here's a snapshot of the unfinished live mode for flower sumo.

That webpage was running on the same server that hosted flower sumo server. So, with a few people viewing that page, which updates each second, it may have been the extra bandwidth usage from that which was causing the lag on the grid.
So maybe, if all the data from the server were passed to another server and that mirror server were to host that page it might just work.
hoop wrote:watching the svg map at say 1 fps is a bit boring, isnt it?
Obviously it's not the same as being there but it's an interesting way to follow the action. and leaves you more free to do other things.
wrtl wrote the javascript behind the refreshiing of the grid. It's smooth and with some browsers even has spinning zones who's speed matches the speed of the zones on the grid.

I will set up a test server if we can organise a match sometime and a few spectators agree to come along at a given time.
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by Tank Program »

ed wrote:Here's a snapshot of the unfinished live mode for flower sumo.
That's awesome. If hosting something like that on the same server as the game causes lag, it should be possible to reduce the lag by sending only the data it's generated from to another host and then generating it there. (Caching at the same time then would further reduce load.)
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Re: Ladle 21 (Voting Over) Official Settings on pg. 2

Post by Concord »

I'm not often one to be a idea-whore
Concord wrote:anyway it could be done from a client end? send a spectator in?

but the applause goes to ed, for actually doing something ;)
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