All I know is doing a hard 4.8 at the start is usually unbeatable & if they cant physically get to the middle on the split ts'all good

Right. Different players have different methods to do a close grind. I don't "doublegrind", I just instead do a direct grind onto the center. If I'm playing in 4th or 5th position, and the person in 2 or 3 doublegrinds, they usually end up dying.Hoax wrote:I gave up on understanding rubber tbh when I managed to go down the middle of dorka & sage with them both adjusting..
All I know is doing a hard 4.8 at the start is usually unbeatable & if they cant physically get to the middle on the split ts'all good :)
I'm not entirely sure, but I believe it's impossible to grind so hard that the other team can't go through.Hoax wrote:I gave up on understanding rubber tbh when I managed to go down the middle of dorka & sage with them both adjusting..
All I know is doing a hard 4.8 at the start is usually unbeatable & if they cant physically get to the middle on the split ts'all good
But, that sentence proves the wingmen are also responsible for preventing center attacks. It's everyone's responsibility.pike wrote:Pos 2&3 only need to gain enough speed to block opponents to prevent center attack between player 2&4 and 3&5...
I see your point, but the really good center attackers rarely go down easy. They violate the defense over and over again. I think that's part of why this discussion was started.pike wrote:It's better to let opponents attack through center (and hope that they'll die at def's tail)...
Then I guess you haven't seen me and other players during clan wars. It's almost always possible to time your run so you can get in their base. Also if you make a hole, your teammate can just go into that.pike wrote:It's better to let opponents attack through center (and hope that they'll die at def's tail) than lose pos2 or 3 at start.