I don't know if there was someone before me who suggested this. Would it be possible to enable a 3-dimensional glowing textures and models? I know there exists a "cycle_walls_glow" command but it doesn't change anything graphical i could tell. I think glowing is a tool that has a big influence on the atmosphere of both the tron movies and the other related games.
It's already on my private the list. There's two ways:
a) just use HDR
b) Do what Tron 2.0 did, which is:
1. render the scene normally
2. render the scene into a lowres texture where all object textures are replaced with their 'glow' texture
3. blur that texture
4. render it on top of the scene
Either way, it's a lot of work, mostly on the data side.
As far as I can tell, via the even more difficult to manage (data scale wise) approach of just adding glow objects that are larger than their base objects.
The 'glow' in GLtron is just a bunch of polygons on top of the lightcycle (kinda like a roof). The trick to make it look decent is to use a variable value for alpha, diminishing it when the lightcycle is closer to the camera.
Check drawGlow() in src/video/graphics_fx.c
The code can be easily ripped without much editing.
All is well, except that I'm sorely neglecting GLtron.
I guess I should try to work less, put up the kids for adoption, sell the guitar, and most importantly, stop raiding Ulduar (damn you Blizzard!) in order to make some progress on the project again.
I believe your suggesting that they addd bloom effects am I irght? I was going to suggest that myself it would make the game look alot better if it supported bloom effects ALOT better
most of it will be that blue glow but the white areas are transparent and your dir_wall color will be there. dont forget the cycle zip that goes with these bike.png's. can someone please take a screenshot of it and post it here so i could see it that. i dont have a good graphics card so i dont know what it looks like.
-edit- i just saw what these bikes look in the game....they are no good...fail.