
Today I put the finishing touches on this server that I had had in the works for quite some time. I grabbed 3 people from IRC to come and join me in testing the server. After some time, the server was booming with people, with up to 15 (or maybe even 16) people at the same time.
The concept of this server (officially named: .:] Twisted Rats [:. CTF w/ Fortress Physics) is that it is a normal Capture the Flag server that uses this map:
http://durkas.info/resource/Durka/ctf/f ... .aamap.xml

The catch is that instead of the normal CTF tight turns, high rubber, and somewhat slow speed, this server uses Fortress Physics, meaning 5 rubber, 30 speed, 30 (default) brake, etc.
However, in order to accommodate the game mode, a few changes were made. These include:
*cycle_invulnerable_time 1.5
*cycle_rubber_wall_shrink 0.75
*cycle_wall_time 1
*score_die 0
*score_flag 4
*score_kill 1
*score_suicide 0
*score_win 8
*walls_length 250
*walls_stay_up_length 6
These settings yield an exciting new game mode thats fast 'n furious, seriously. Unlike normal CTF, if you have the other team's flag, but yours is away, you can still score. With Fortress Physics, it's even harder to chase after and kill someone. By setting flag_required_home to 0, this eliminates those boring flag chases in which the flag thief seems invincible. Flags are scored more often and the game is sped up.
As for the map, you'll also notice some differences from the normal CTF map. The respawn zone is centered behind each team's spawn points. It's kind of built into the wall, but has a few entrances, which make base camping impossible. What's neat about having the respawn zone in such a location, is that it's actually possible for the flag defender to pass through the respawn zone and respawn his teammates while he's defending the flag. However, with a little pressure, the opposing team can force the defender to focus more on the flag and stop the constant spawning.
Another thing to note about the map is that players spawn in front of the flag, far enough that not grinding will not hurt the defender's opportunity to build a defense around the flag. Freshly spawned players can immediately help the defender if he's in trouble since unlike normal CTF, it's rather hard to survive in tiny spaces with Fortress Physics, thus requiring the defender to have knowledge in Fortress defense, CTF tactics, and Sumo maneuvers, in order to be successful.
That's it for now. I look forward to hearing feedback and suggestions so I can improve the server. Hopefully I'll see you guys on the grid trying out this new, frenzied game type!
If you're curious, I've setup server stats for this server. They can be found here:
http://durka.ath.cx/stats?server=fortfzx
Custom connect information for the server is...
IP: durka.ath.cx
Port: 4539
Have fun and enjoy!

Durka