some console commands for admins

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Word
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some console commands for admins

Post by Word »

/admin player_drop (name of the flagholder), good for holers ;)

/admin freeze (name/number) to freeze a bike (if the whole team is dead except the freezed player(s), the team loses (useful for basecampers)
/admin unfreeze (name/number) (you can maybe fix the triple bind bug by doing that)
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kyle
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Re: some console commands for admins

Post by kyle »

Word wrote:/admin player_drop (name of the flagholder), good for holers ;)
there are settings to make the flag drop after a certain time. /me does not see a problem with holding the flag or base camping
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Re: some console commands for admins

Post by Word »

kyle wrote:
Word wrote:/admin player_drop (name of the flagholder), good for holers ;)
there are settings to make the flag drop after a certain time. /me does not see a problem with holding the flag or base camping
you don't see my goal, do you? i know the /drop command, but do you think a holer drops it because he wants it?
And if you were ever in wild west capture the flag or our Prutopolis, you would know that basecamping can be a big problem. players don't visit the servers again, because it lasts too long for them to be able to play again (staying alive is not always a solution xD)
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Post by kyle »

The only think i could see that being used maybe is a player is AFK.

but please explain your idea
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Post by Luke-Jr »

It sounds like Word has this bizarre idea that there's something wrong with driving through holes in a wall. Perhaps someone should teach him how to disable holes.
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Post by Word »

Luke-Jr wrote:It sounds like Word has this bizarre idea that there's something wrong with driving through holes in a wall. Perhaps someone should teach him how to disable holes.
lol no. when you play in Capture The Flag, there is always a flag defense. This player has to keep the flag safe. If someone explodes in his wall, and an enemy drives through the hole to steal the flag he is called a "holer".

I know how to disable holes, but this special hole in this special context is a strategy for noobs, and it has a bad influence on the fairness. The def can be the most skilled tron player ever, but that doesn't matter as long as there exist holers who abuse this cheap trick. The normal holes are still very useful for escaping out of traps , i don't say that i want to get rid of them.
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Post by Word »

kyle wrote:The only think i could see that being used maybe is a player is AFK.

but please explain your idea
the term "basecamper" describes somebody who prevents the last player of a team to respawn his teammates. If a basecamper is "successful" , the game can last until the round/match ends, and all the others have no chance to play (normally, most players get tkilled at start when someone doesn't know how to grind, but that's usual ;) )

a freeze command is just like silencing and has no influence on the whole gameplay. i think it's even better than to smit anyone.
and the biggest advantage is still to find a way of fixing the triple-bind-bug (idk if it's possible to include this command, but it's just a suggesstion). if you've never seen some1 before who bugged the server, i saw some youtube vids, maybe i find the link again.
as long as you are bugged you can't die, which means your team can't lose.
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Post by sinewav »

omg lol @ this thread. :!:
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Post by Z-Man »

Word wrote:and the biggest advantage is still to find a way of fixing the triple-bind-bug (idk if it's possible to include this command, but it's just a suggesstion). if you've never seen some1 before who bugged the server, i saw some youtube vids, maybe i find the link again.
as long as you are bugged you can't die, which means your team can't lose.
Any information about that would be greatly appreciated, best via PM. I have seen a player get invincible by accident once or twice, but without recording or other evidence, there was no chance to get hold of it.

Against basecamping: make a map with more respawn zones for both teams, say one in each corner. You can't camp on all of them.

About holing: get over it. Disable holes or adapt.
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Post by Word »

ok, i'll make a short video about it and post the link here
i never did it myself ( i would waste my laptop-keyboard xD ) but i know that the only things you need is the ability to triple-bind and a ping higher than 150

and thanks, i forgot already that 2 respawn zones and a flag are also possible.
(we have a training server for the old wild west ctf, and it has it's settings, but the players complain about the auto-respawns --->respawn-time 0.1<---, but two bases will also be a reason to complain for them. I, personnally, like the idea of two bases)

and when you don't like the idea of freezing players, you would have to smit them instead, which makes them always leave. if you do nothing, the others leave. that's a bad situation. the freezing solution is the funniest i could think of xD

i know that there is the score_hole command, but it's less effective than an automatic give-me-back-my-flag-noob-command :P , and i won't disable the holes as long as they help players to survive. only the holes near a flag represent something bad.
Last edited by Word on Thu Jan 22, 2009 10:10 pm, edited 6 times in total.
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Post by epsy »

KILL and SLAP is where I stop.

For the "stuck" issue I've seen it some times (always with the same player, huh sticky? :)), and Z-Man seen it as well, believing his last post. A video would be useless.
Last edited by epsy on Thu Jan 22, 2009 9:57 pm, edited 1 time in total.
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Post by Word »

epsy wrote:KILL and SLAP is where I stop.
ZOMG lol, play CTF and maybe u see what i mean...
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Post by epsy »

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Post by epsy »

Also, CTF has a lot of strategies to use. If you fail to apprehend them and use them, it's YOUR problem (and CTF isn't supported anyway). Why aren't you holing the guy who's base-camping, huh?

Not enough players alive? Don't die.
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Post by Word »

epsy wrote:Also, CTF has a lot of strategies to use. If you fail to apprehend them and use them, it's YOUR problem (and CTF isn't supported anyway). Why aren't you holing the guy who's base-camping, huh?

Not enough players alive? Don't die.
CTF earns support, that's why i post it here. You don't understand that if you are Last Player, and there's a basecamper (which happens quite often) your team has lost in advance. The most stupid reaction would be holing (when i am last player, i simply kill the basecamper, but i am not always, and so i have no influence on that)
btw, i invented some fair strategies for our clan, and we are very successful by using them. it's not about us failing with strategies, it's just about noobs and egoists abusing bugs or situations that are annoying for the rest of the group.
but they are not that high that you would always ban/kick/smit them for it.

in my opinion, freezing is even a good method to tell macro-users that they have to stop (macros are still the only cheats that work in armagetron :) )

and it's a very logical step, because it's more tolerant than kicking him right after the thing he did wrong and more efficient than just to warn him:

1. warn the player
no reaction: 2. silence/freeze
no reaction: 3. smit
no reaction: 4. ban/kick
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