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Puffyfluff
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Post by Puffyfluff »

I just had an idea that would make an awesome racing server. Unfortunately, I do not have enough knowledge to actually figure out how to do it.

My idea is that you have a win zone inside a death zone. You also have a special zone. When a player goes over the special zone, one (or all) of the death zones turn in to fortress zones of that player. Therefore, only that player (or team) can get to the win zone.

Can anyone help me with the coding of this?
System.Supervirus
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sinewav
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Post by sinewav »

I had a similar idea once. There would be zones scattered around the track for player to "collect", which would be like bonus points. Can't help you with coding though, sorry.
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kyle
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Post by kyle »

could use a Target zone, and scripting to take care of the rest. Target zones are part of Ct+sty but are only usable if you use SPAWN_ZONE setting.

a little more hacking in Ct+sty gWinZone.cpp probably could do this
Puffyfluff
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Post by Puffyfluff »

Okay. I'll try that. Thanks.
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Your_mom
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Post by Your_mom »

Puffyfluff wrote:My idea is that you have a win zone inside a death zone. You also have a special zone. When a player goes over the special zone, one (or all) of the death zones turn in to fortress zones of that player. Therefore, only that player (or team) can get to the win zone.
I may be mistaken but i think all of this will be capable when(read: much later) zones v2 is properly released.
Puffyfluff
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Post by Puffyfluff »

I read some of that stuff about zones v2, and it does seem like it will become possible. Like you said, though, it's not available yet, so I am not able to do it yet.
System.Supervirus
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