Development just.... dead?

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
Post Reply
User avatar
Patchman5000
On Lightcycle Grid
Posts: 35
Joined: Fri Apr 29, 2005 3:06 am
Location: Wonderland

Development just.... dead?

Post by Patchman5000 »

There hasn't been a new beta build on the forums in over 2 years.. I dunno, I quit playing a long time ago.. just didn't seem to get any updates at all anymore so it got slightly boring..

So, what's been happening, devs just got other things in life now? Cuz we were getting some pretty interesting breakthroughs with the client a while back.. then it just stopped completely.

Just curious.. there was some high expectations for what you guys had planned.. like all the concept stuff such as walls that broke, not that they would be an easy feature to implement or that it would be fast.. but that it might happen one day.. but development seems to be dead lately.

I check here every few months to see what's up, petty disappointed usually.
epsy
Adjust Outside Corner Grinder
Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
Contact:

Post by epsy »

Development is not dead, releasing is.
User avatar
sol
On Lightcycle Grid
Posts: 41
Joined: Fri Jun 09, 2006 10:43 pm
Location: United Banks of Switzerland
Contact:

Post by sol »

I guess there are many guys out there that just look at a release numbers to see if something is going on. How about Gentoo-like releases with year/month - automatically builded every 1/2/whatever month? Maybe that'll help showing everyone that Armagetron isn't dead.
User avatar
Infa(mous)
Round Winner
Posts: 255
Joined: Thu Aug 14, 2008 11:27 pm

Post by Infa(mous) »

ya... if you wanna see the development in progress... https://code.launchpad.net/armagetronad
If i ever get around to it, i'll prolly make/release an exe or something every once in a while -> i think that would make you people happy...
User avatar
taco343
Average Program
Posts: 68
Joined: Thu Feb 01, 2007 11:41 pm
Location: Saint Louis MO

Post by taco343 »

im running mac v.0.2.8_alpha20080908

is a month ago not new?
Image
User avatar
FourMJR
On Lightcycle Grid
Posts: 41
Joined: Sat Oct 18, 2008 9:21 pm
Location: New Jersey

Post by FourMJR »

taco343 wrote:im running mac v.0.2.8_alpha20080908

is a month ago not new?
Exactly, although that's an Alpha test. He is asking for a New Release for instance, 3.0 or something.
User avatar
Infa(mous)
Round Winner
Posts: 255
Joined: Thu Aug 14, 2008 11:27 pm

Re: Development just.... dead?

Post by Infa(mous) »

Patchman5000 wrote:There hasn't been a new beta build on the forums in over 2 years..
Is asking for a beta build asking for a brand new release, life? :|
Luke-Jr
Dr Z Level
Posts: 2246
Joined: Sun Mar 20, 2005 4:03 pm
Location: IM: luke@dashjr.org

Post by Luke-Jr »

There are two independent problems here:
1. Release mess: 0.2.8 was supposed to be our stable/compatible branch, and 0.3 our developmental branch; due to various issues with new stuff in 0.3, however, many people have implemented "smaller" improvements in 0.2.8, which will cause 0.2.8.3 to be potentially less stable and, if released today, breaking backward compatibility with older 0.2.8 releases. Thus, 0.3 has not too much new (though probably enough for 0.3.1 if anyone bothers to do it), and 0.2.8 has too much new without the compatibility it needs for a new release.

2. Devs have real life issues: while some folks like epsy, groundpig, and CT have recently made some great strives toward improvements, a lot of us older devs have a lot going on in the real world. Without going into personal details, at least two of us are involved with court proceedings.
User avatar
Patchman5000
On Lightcycle Grid
Posts: 35
Joined: Fri Apr 29, 2005 3:06 am
Location: Wonderland

Post by Patchman5000 »

Luke-Jr wrote:There are two independent problems here:
1. Release mess: 0.2.8 was supposed to be our stable/compatible branch, and 0.3 our developmental branch; due to various issues with new stuff in 0.3, however, many people have implemented "smaller" improvements in 0.2.8, which will cause 0.2.8.3 to be potentially less stable and, if released today, breaking backward compatibility with older 0.2.8 releases. Thus, 0.3 has not too much new (though probably enough for 0.3.1 if anyone bothers to do it), and 0.2.8 has too much new without the compatibility it needs for a new release.

2. Devs have real life issues: while some folks like epsy, groundpig, and CT have recently made some great strives toward improvements, a lot of us older devs have a lot going on in the real world. Without going into personal details, at least two of us are involved with court proceedings.
I understand people get busy with real life, but it's been a very long time since I stopped playing (I just got into MMO's is all, nothing wrong with the game or anything) and I haven't seen any more progress on the 3.x line of development. I could care less about 2.8.x and such because I've had the 3.x build since mid 06 - early 07, and my last 3.x update was on Feb. 1st of 07. Can't go back to 2.8 once you've gotten used to the 3.x UI imo :P

So with people telling me about 2.8.x versions it's sort of null to me since i'm using 3.x. It just seemed like you guys were putting forth some good progress when I used to play and then it kind of just died down to a low whisper.
Luke-Jr
Dr Z Level
Posts: 2246
Joined: Sun Mar 20, 2005 4:03 pm
Location: IM: luke@dashjr.org

Post by Luke-Jr »

Trunk (0.3 development line) has been somewhat alive with new stuff as well, just no new releases. You can always compile your own snapshot. Or perhaps bug someone with a 0.3.1 ;)
epsy
Adjust Outside Corner Grinder
Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
Contact:

Post by epsy »

0.3.1 is not ready IMO
0.3.1 needs the working sound engine, so artists can have a packaged version to develop sounds.
I can't promise anything, but I would time that eEvents (on which the sound engine should be based on, and which is my job :)) should be finished in feb 2009
Again, I can't promise anything.
Luke-Jr
Dr Z Level
Posts: 2246
Joined: Sun Mar 20, 2005 4:03 pm
Location: IM: luke@dashjr.org

Post by Luke-Jr »

0.3.1 would be an experimental/development release, and thus has no "requirements", not even of stability or completeness...
epsy
Adjust Outside Corner Grinder
Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
Contact:

Post by epsy »

It still needs a purpose, which is, I consider, to give artists something to work with.
Post Reply