So, Electric Turtle sent me via PM a link to a track that he wrote. Based on listening to the track, I assume he's actually read this post, and that he put it all together in one mp3 to expedite the listening. I am directing him to this thread so we can get started on real work, btw.
So, here's what he linked me to, and I hope this won't cause a bandwidth problem for him:
http://slowwavesleep.com/alert/ALERT!.mp3
As usual, everyone is welcome to give a listen, but since it may cause a bandwidth problem for Electric Turtle, I ask that you only click the link and listen if you're willing to make comments on what you hear.
Ok, so, I really enjoyed this. I heard 4 distinct themes, and I heard places where it should be split up. So I assume he's made it so that it *can* be split up into pieces and reassembled by the sound engine. Don't let the 32MB scare you, since it'll be smaller when encoded in ogg vorbis (as long as I have any say in it, we will ship ogg vorbis and *no* mp3).
There's some details to work out. The rest of this post is intended to continue the conversation that Electric Turtle started with me, and y'all are welcome to jump in. It's against my religion to have this kind of discussion in private, that's why I made this post.
The rest of this post is for discussion of Electric Turtle's submission.
I should start this with pointing out that at this exact moment, I've probalby drank a little too much of the homebrew. I'm really enjoying this honeydew melon wine I've made.

In any case, I really enjoyed your submission, and I'd like to see it added to the mainline development branch. However, there are some things we need to talk about.
First off, I linked the looooooong post where I talk about what a soundtrack submission should have. I did *not* test this submission ingame. So it's possible that while I really enjoyed it, it doesn't really work ingame. That's a consideration we'll have to keep in mind.
Second, I heard several distinct themes. I didn't count them, but I thought I heard the 4 that I asked for. If that's the case, then the very next thing we need is for the four themes to be broken up into loopable tracks that we can test ingame. We can use 0.3.0 to test them ingame, and I'm willing to do it myself (even though configure.ac needs to be patched to work with my computer). But we should know asap whether or not your soundtrack actually works in general as game music. I say "in general" because we're not targetting a specific mode of play, we're instead targetting all modes of play.
So, I need you to break it up into parts and link me to the parts. I need to download them and test them ingame. But we need more, still.
The sound engine needs to know how to construct a music track. You, meaning "Electric Turtle", need to chime in and talk about how you want the sound engine to construct your music track. I'll be trying to generalize it so that others can use the engine to construct different music tracks, but we need you to provide serious input on how to construct your specific music track.
I want to say more, but I don't think there's more to say until y'all have chimed in. Have a listen, say your piece on what you hear. Electric Turtle's got me in his corner already, I really enjoyed this long track, and I hope that when it's broken down and reassembled programmatically it will still sound as good, or hopefully better.