Map maping tutorial (Request)
Map maping tutorial (Request)
Are there any Map tutorial (Videotutoiral) for map making?(fortress)
Video tutorials would be sort of useless, since all ways to make maps require some text editing or at least command line usage. Our main docs are found on our wiki here:
http://wiki.armagetronad.net/index.php?title=Map_Making
http://wiki.armagetronad.net/index.php?title=Map_Making
- wrtlprnft
- Reverse Outside Corner Grinder
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A couple of things:
- It's much better to use normal lines (“paths”) for the walls that limit the race areas than rectangles, otherwise you'll get four walls, three of which are pointless.
- Also, Zones aren't represented by circles (inkscape saves them as paths which makes it impossible or at least hard to extract the radius). You instead use the same format as for spawn zones, but with a start marker instead of an end marker. You can use those circle things instead of arrow tips.
- To mark a zone as winzone or deathzone you need to use a perfect red or green (#ff0000 and #ffff00).
There's no place like ::1
- wrtlprnft
- Reverse Outside Corner Grinder
- Posts: 1679
- Joined: Wed Jan 04, 2006 4:42 am
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Yes, lines can have a color. Either use the “stroke paint” tab in the fill and stroke dialog or right click on the colors of the pallete at the bottom.
And you can make a straight line by clicking at the start point, then at the end point (NOT dragging) using the bezier tool (Shift-F6)
And you can make a straight line by clicking at the start point, then at the end point (NOT dragging) using the bezier tool (Shift-F6)
There's no place like ::1