- AUTO_TEAM is disabled, new players will not be thrown right into the game.
- Kick votes, by default, only remove players from the game for five rounds. Real assholes can be kickvoted from chat via "/vote kick <player>".
- Moderators are welcome; with armathentication, it's no longer a horrible security risk. Applications go right here

Rules for moderators:
- generally stay in the background. An invisible moderator is a good moderator.
- use "/admin suspend <player>" on those new players who obviously should better watch a few rounds. You are encouraged to leave the game yourself to chat to them, or delegate that task to the player who started to kickvote.
- license granted kick or silence anyone who even uses the word 'noob' when he refers to a new player. Yep, I mean that. People who don't know the difference between n00b and newb are either n00bs or assholes and therefore not wanted.
Of course, it wouldn't be Bugfarm without the experiments from hell. This week:
- No round limit, no score limit. Instead, matches have a 20 minutes time limit.
- Winning score is divided into three bits. You get five points for conquering the enemy zone, five points for eliminating the enemy team, and five points for holding your base.
- The winzone is back. Taking it only gives you 5 points, naturally (well, 10. But the other team also gets 5 for holding their base).
- Hole score, of course

- The round does not need end with a conquered fortress; it just kills some (one or 50%, whatever is more) of the conquered zone's team, but then the battle goes on.
(To clarify: noobs are idiots who are unwilling to learn. newbs are just new.)