Hi
last days i was trying to create my own maps.
i read the tutorial i made some simple maps.
but on several servers i saw things that i cannot do in my maps.
i mean: car shotting when breaking, moving dead zones, zones which appear after some time, configuration of map which is changing during round, car teleportation etc.
how can i made those things in my maps ?
Moving zones
Those features are not available in our core version, you'll need to apply a server side patch before they become available. Here are links to threads about the two and a half patches I know about:
http://forums.armagetronad.net/viewtopic.php?t=3183 (shooting only, as far as I can tell)
http://forums.armagetronad.net/viewtopic.php?t=8011 (shooting+CTF+Ball)
http://crazy-tronners.com/viewtopic.php?t=1146 (long thread, the moving/teleporting sumo thing was done with the changes discussed there)
Be warned that this is somehow complicated material. You first need to learn how to compile the server from source (discussed on the wiki) and find the correct base source version to apply the patch to (the patch docs should tell you which version you need).
http://forums.armagetronad.net/viewtopic.php?t=3183 (shooting only, as far as I can tell)
http://forums.armagetronad.net/viewtopic.php?t=8011 (shooting+CTF+Ball)
http://crazy-tronners.com/viewtopic.php?t=1146 (long thread, the moving/teleporting sumo thing was done with the changes discussed there)
Be warned that this is somehow complicated material. You first need to learn how to compile the server from source (discussed on the wiki) and find the correct base source version to apply the patch to (the patch docs should tell you which version you need).
thx for answerz-man wrote:Be warned that this is somehow complicated material. You first need to learn how to compile the server from source (discussed on the wiki) and find the correct base source version to apply the patch to (the patch docs should tell you which version you need).
compilation is something normal for me

anyway are this kind of patches to be applied in newest arma?
i read also about zones v2, and i guess it will be available in arma 3.0, am i right ?:)
No, they only work with various stages of the 0.2.8 branch, check the patch in question for details.Kicer wrote:anyway are this kind of patches to be applied in newest arma?
Possibly already in 0.3.1Kicer wrote:i read also about zones v2, and i guess it will be available in arma 3.0, am i right ?:)

Follow this thread for a link to our hacked source, this will allow all the things you mentioned, although probably not as you imagined
:
http://crazy-tronners.com/viewtopic.php?t=1735
We have no patch at the moment, just our hacked sources which contain many bugs and unfinished bits and pieces. But also does all sorts of wonderful things with zones
Maybe one day we'll tidy the whole lot up and create a patch for 0.2.8.3.
edit: you're better off following z-mans link: http://crazy-tronners.com/viewtopic.php?t=1146
That source code is more up to date.

http://crazy-tronners.com/viewtopic.php?t=1735
We have no patch at the moment, just our hacked sources which contain many bugs and unfinished bits and pieces. But also does all sorts of wonderful things with zones

Maybe one day we'll tidy the whole lot up and create a patch for 0.2.8.3.
edit: you're better off following z-mans link: http://crazy-tronners.com/viewtopic.php?t=1146
That source code is more up to date.