Armagetron, a 2-D or 3-D game?
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Armagetron, a 2-D or 3-D game?
A few of us were playing last week and someone mentioned that armagetron was a 3-D game. I contend it is a 2-D game: we play on a flat grid. The camera can float on the z-plane, true enough, but the fight happen on the x & y-planes. I have never seen a bike jump over a wall (and that could be an interesting version to have!)
An analog analogy is chess: is chess a 3-D game just because you can move a piece by lifting it and because you can view the game from above? Surely not.
Anyways, I'm open to read opinions from the 3-D claimants as to how they see this game as a 3-dimensional one.
An analog analogy is chess: is chess a 3-D game just because you can move a piece by lifting it and because you can view the game from above? Surely not.
Anyways, I'm open to read opinions from the 3-D claimants as to how they see this game as a 3-dimensional one.
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do you remember that episide of the next generation, where the enterprise got 'stuck' in a sea of two dimentional creatures. They couldn't see it, until data launched a probe that let them see it from a higher perspective. (and they also had to blast it with the technobabble particles of the week to light it up). that particle world had two dimensions, eventhough they could be viewed in 3 dimensions.
no matter what we see, the world only functions in two dimensions. it's a 3d render of a 2d game surface.
i remember some 2d theoretical cartoon worlds that were created by scientist types with too much paycheck and not enough work. how do you flush a toilet in two dimensions without your world collapsing from lack of supports? If you have a downward gravity, we rely on 3 dimensions to hold stuff up.
no matter what we see, the world only functions in two dimensions. it's a 3d render of a 2d game surface.
i remember some 2d theoretical cartoon worlds that were created by scientist types with too much paycheck and not enough work. how do you flush a toilet in two dimensions without your world collapsing from lack of supports? If you have a downward gravity, we rely on 3 dimensions to hold stuff up.

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i could swear i've seen every next generation episode (for better or worse) yet don't remember that one. sounds like a tribute to the classic book "flatland" (i think that was the title) by edwin abbott.ishAdmin wrote:do you remember that episide of the next generation, where the enterprise got 'stuck' in a sea of two dimentional creatures. They couldn't see it, until data launched a probe that let them see it from a higher perspective. (and they also had to blast it with the technobabble particles of the week to light it up). that particle world had two dimensions, eventhough they could be viewed in 3 dimensions.
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While they were stuck in the two dimensional particle plane, they were slowly being pulled towards a black hole or something. Also Troi lost her empathic powers, and was a bit of a baby about it. When they got 'unstuck', she got her powers back.nicolas.b wrote:i could swear i've seen every next generation episode (for better or worse) yet don't remember that one. sounds like a tribute to the classic book "flatland" (i think that was the title) by edwin abbott.ishAdmin wrote:do you remember that episide of the next generation, where the enterprise got 'stuck' in a sea of two dimentional creatures. They couldn't see it, until data launched a probe that let them see it from a higher perspective. (and they also had to blast it with the technobabble particles of the week to light it up). that particle world had two dimensions, eventhough they could be viewed in 3 dimensions.
Here, you can buy the episode from amazon http://www.amazon.com/gp/product/custom ... oding=UTF8




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