Install & provide custom textures on OSX.

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Green_Hornet
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Install & provide custom textures on OSX.

Post by Green_Hornet »

Hello all,

since I brought Armagetron Advanced into the company, we all love to play it after work. :wink:

But now I want to have a custom wall texture to show up. I usually host a simple LAN server (no dedicated server).

I put a new moviepack (with a changed wall texture) into my Library -> Aplication Support -> Armagetron advaced -> textures folder.

My questions:
- How can I activate this moviepack/textures?
- Will this moviepack be automatically loaded by every player? How can I do that?

Thanks a lot,
Jan :?:
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Post by -=King Crab=- »

I am not sure but I think only you can see the movie pack unless you have every one download it.
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Jonathan
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Post by Jonathan »

The texture should be placed inside the application bundle. Right-/ctrl-click on Armagetron Advanced.app and choose Show Package Contents or the equivalent in your language. In the window that appears, go to Contents/Resources. There are the files that the game actually uses. Modifications don't affect other clients.
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Green_Hornet
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Post by Green_Hornet »

That was my fear. So I have to give a new (modified) Application to everybody. Thanks for the info!

Two new questions:
- Is there a list somewhere on the net with all possible console commands?
- Can I bind commands. e.g. Configure a key that triggers 2 left turns right after each other (to make sharper turns)?
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Post by hoop »

Green_Hornet wrote: - Is there a list somewhere on the net with all possible console commands?
http://wiki.armagetronad.net/index.php/Console_Commands
Green_Hornet wrote: - Can I bind commands. e.g. Configure a key that triggers 2 left turns right after each other (to make sharper turns)?
You can't do that unless you hack armagetron sources.
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Post by Tank Program »

Green_Hornet wrote:- Can I bind commands. e.g. Configure a key that triggers 2 left turns right after each other (to make sharper turns)?
No, but you can bind two keys to the same command and press them in succession. It's called 'double binding'.
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Green_Hornet
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Post by Green_Hornet »

Many thanks. Great forum! :D

EDIT: It didnt work at the beginning. The double-binded turns were as big (or small) as the double pressed single-binded turns.
But then I typed into the console: CYCLE_DELAY 0.05 and it works awesome! :o
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Jonathan
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Post by Jonathan »

It means that it did work, but that another factor limited its potential. ;)
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Post by philippeqc »

Green_Hornet wrote:That was my fear. So I have to give a new (modified) Application to everybody.
No, just install the resources on their computer and change a few settings. Then they will have the moviepack!

-ph
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Green_Hornet
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Post by Green_Hornet »

just install the resources on their computer and change a few settings
Can you specify this a bit?
Do I copy the files into their Library -> App. Support -> textures folder?
What settings do I have to change exactly?

Thanks, Jan

BTW: Another question that pops into my mind. I have played modes like "Capture The Flag" and "Fox" (?) online. It was fun. Can I play those modes when I set up a LAN server? Or does this only work with "Dedicated Servers"?
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Jonathan
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Post by Jonathan »

I think he means just placing the files in each game folder and perhaps changing the moviepack setting. At least I don't think we have textures as resources (as in the resource repository) yet. The problem with the Mac is that textures are stored inside the somewhat inaccessible application bundle (it is a folder containing the program and related data, but it looks like a file in the GUI).

Edit: those game types could work on a "client server" if it's recent enough and with the right configuration for them.
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Green_Hornet
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Post by Green_Hornet »

Again: Thank you for all the input.

Textures in my App-Bundle is fine for me. It may be even easier to just exchange the App than add textures and activate them on 10 different computers.

If you have more info about how to set up "Capture The Flag" on a Client Server, please post it. :wink:
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Post by philippeqc »

Oups! I missed the part where you where talking about mac binaries. I'm a bit mac-clueless. Listen to Jonathan. The App bundle, now that you described it, sound like a much easier thing to do, and you seem to know what you are talking about, so go for it. ;)

IIRC, the "capture the flag" is actually
a) special maps (and acompaning dtd I'd guess) describing the flag and the home base. They should be saved on your computer when you play on that server.
b) the binary that will act as a server, irrelevantly of if it is a dedicated or a client, needs to be patched to support the additional logic. The mod is named STY. You will need to search for it on the forum. It might be a PITA to apply, as your search hits will reveal. You MIGHT find information somewhere on the wiki to help you through the process.
I might be wrong about either/both of these.

Good luck!

-ph
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