Well, your team would only be as strong as it's weakest player.Minefield wrote:What do you think?
One bad defender and it's all over. You could double up on defence, of course, but this would kind of defeat the purpose of the server.
You also have conquer rates to consider. Normal fortress settings would allow 2 players to conquer the centre zone against 2 defenders, so it would be merely a race to the centre zone to win the match.
Give the zones sumo settings and fortress style play is out the window.
I'd like to see you prove me wrong, and the server may work for competition style play where the teams are decided beforehand. But for an open server, I think it's fun value wouldn't last long.
Have a blast on Chico's Ball Pit Experiment or Howl's Moving Castle. Both interesting servers trying new things (moving zones). But do they really work?