i tried getting on the brake-boost styball server last night to play. i'm a total noob to this game and wanted to try something new. but all i got was people yelling at me to get off and no help whatsoever. so before i attempt to get back on again, could someone please give me some pointers on how to play styball?
and is there any way to mod my game so i can play styball when i'm not online? i've looked everywhere. it'd be great if i could practice against comps or just practice nudging the ball around. thanks in advance. -smiles shyly-
please help me. please.
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- Adjust Outside Corner Grinder
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also, first, you should know how to play teamplay if you dont acutally, it's well explained there: http://wiki.armagetronad.net/index.php/Teamplay
Then, in styball mod, you'ill have to push the ball to the enemy goal, that turning circle in their color
Take care to not kill one of your teammates, which is easily done on that server(TK means teamkill)
If you accidently do that, say sorry asap.
well, there's a problem getting this thing to work in sp mode...bots simply doesn't understand zones(-.-), and it wasn't tested if it does anything yet on client
edit: ah i forgot: at the start of the round, grind the center player(as explained in the link i gave upper there) and split a bit before you get to the ball
Then, in styball mod, you'ill have to push the ball to the enemy goal, that turning circle in their color
Take care to not kill one of your teammates, which is easily done on that server(TK means teamkill)
If you accidently do that, say sorry asap.
well, there's a problem getting this thing to work in sp mode...bots simply doesn't understand zones(-.-), and it wasn't tested if it does anything yet on client
edit: ah i forgot: at the start of the round, grind the center player(as explained in the link i gave upper there) and split a bit before you get to the ball
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thanks for the info!
i kinda guessed some of the stuff, but isn't there a way to use a map with at least the kill zones and goals? and what about the ball? it can't be that hard to impliment into the code. i'm just not skilled enough to do it.
that was my main problem last night. not being able to hit the ball in the right direction and not being able to chat. i didn't get chat working 'til half-way through the game and i killed some team-mates before then. so that may have given them a bad first impression. 



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The code that runs on the server to make the ball can also be used as a client. You'd just have to patch arma's sourcecode and compile it, but if you're on windows that's overkill for compiling there is quite complicated.
For the ball: The physics are a bit weird. If you hit the ball its previous velocity and your cycle's direction doesn't matter at all, it will always move away from you, with a speed that's proportional to your cycle's.
For example, if the ball and you move into the same direction, but the ball is and slowly catching up on you, when it hits you it won't just slow down a little like you'd expect it, it will go into the opposite direction, at a higher speed than before.
You can't exactly predict in what direction it's going to move, though, because of the way the ball is implemented.
For the ball: The physics are a bit weird. If you hit the ball its previous velocity and your cycle's direction doesn't matter at all, it will always move away from you, with a speed that's proportional to your cycle's.
For example, if the ball and you move into the same direction, but the ball is and slowly catching up on you, when it hits you it won't just slow down a little like you'd expect it, it will go into the opposite direction, at a higher speed than before.
You can't exactly predict in what direction it's going to move, though, because of the way the ball is implemented.
There's no place like ::1
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