
Sky texture for movie packs
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- Random Identifier & Project Developer
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- Location: Northern California, USA
Sky texture for movie packs
I commited changes to src/engine/eDisplay.cpp that add support for a sky.png texture in the moviepack/ directory. The code works the same as for wall textures in gWall.cpp. Since many movie packs do not have a sky texture I default to the standard sky texture if it is missing instead of terminating the program.
Anyone care to try it in Linux for me?

- [Xpert]DarkStar
- On Lightcycle Grid
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Re: Sky texture for movie packs
all clear, worx finek wrote:Anyone care to try it in Linux for me?
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- Random Identifier & Project Developer
- Posts: 345
- Joined: Wed Feb 25, 2004 12:54 am
- Location: Northern California, USA
Are you sure? I've always had to copy the moviepack sky texture to the textures/ directory to use it. Before my change the sky texture was hard coded in one place.
Code: Select all
static rTexture sky(rTEX_FLOOR,"textures/sky.png",1,1,true);