I definitely agree with 2020 on this.2020 wrote:interesting ideas posited
but most clutter the general minimal design...
I like this idea very much, but I think Rain is right, most people wont take it anyway.wrtlprnft wrote:Don't for get my very simplicistic idea (requires some ugly gGame hacking or zonesv2): Have the winzone give only half as many points as conquering the enemy zone/being the last team alive. Maybe that would make less people complain if someone uses it.
Maybe not half of the points, maybe just an "end round" zone that doesn't give any points. Players can opt to take the zone if they think they will lose, but not gain any points by doing so.
Just want to point out that these strategies don't exclude each other, good attackers do two or all three at the same time. Or you could say that 3 isn't really a strategy, just a less aggressive version of 2 since the attacker will take the zone if the gap is big enough.z-man wrote:Let's analyze the possibilities one attacker has against one defender (many attackers is less of a problem, they can squeeze from several sides if a false sense of honor or the free points for the defender or other considerations rule out a hole attack):
1. he can try to push the defender away or squeeze him, sumo style. The defender has the clear advantage here of already being in the position he needs to hold, so this takes time, effort and risk.
2. he can try to squeeze through the gap, possibly killing the defender and at least reversing the situation.
3. he can move about threateningly, pretending to plan 2., hoping the defender will make a mistake and die.
Also makes strategy 1 more effective since it'll be riskier for the defender to follow his own tail as closely as he can do with tail shrink.It has been suggested to remove or reduce the tail shrink setting; that makes defense harder. Unfortunately, that means the defender is more likely to screw up on his own, making 3 a better strategy. Strategy 2 gets easier, too, since the defender will have to leave a larger gap again.