
Grid Wall (moviepack)
Grid Wall (moviepack)
I just wanted to know if its possible to make the grid walls longer. I watched the light cycle sequence and did a snapshot of as much of the grid walls as poss which is quite long...Currently there are only 4 grid wall texture png's. Can someone tell me where the config file is to adjust them if possible. I'm running armagetron v3.0 at the mo....Cheers in advance
....Attached also is a pic of the grid wall I assembled from the Tron film...

- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
You can stretch the texture more. The first moviepack download at http://armagetron.sourceforge.net/old/addons.html should be a good example. I'm not sure if it can be lined up properly.
ˌɑrməˈɡɛˌtrɑn
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
- Textures are scaled to the nearest power of two, which can result in some quality loss. Use power-of-two images for the best results. They may still be a rectangle and not necessarily a square. Powers of two include 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 and 2048.
- GPUs tend to have texture size limits. Mine seems to be 2048 for 2D textures, some older hardware might be limited to 1024 or less.
- Mipmapping can make things blurry if textures are deformed when mapped to the framebuffer, i.e. the texture shouldn't need aspect ratio adjustment to look good. You can change it a bit to make it less blurry from certain directions but blurrier from others.
ˌɑrməˈɡɛˌtrɑn
Little too technical for me that but the response from you guys has been helpful and very welcome....Heres my 4 png's that I have done and they are axactly from the movie as best as I can do anyway.... 

- Attachments
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- rim_wall_a.png (3.84 KiB) Viewed 6000 times
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- rim_wall_b.png (3.82 KiB) Viewed 6000 times
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- rim_wall_c.png (4.37 KiB) Viewed 6001 times