Search found 22 matches
- Fri Aug 12, 2011 2:17 pm
- Forum: Development
- Topic: Another idea for the game.....
- Replies: 19
- Views: 6044
Re: Another idea for the game.....
All i want is to know how i can get the sources using bzr-tortoise or something like that. I didnt understand why i needed all the libraries for a program.... But i guess armagetron is designed to run better with these dlls... and better still i found that ladder log can be used for my event-trigger...
- Sun Aug 07, 2011 7:56 am
- Forum: Development
- Topic: Another idea for the game.....
- Replies: 19
- Views: 6044
Re: Another idea for the game.....
If all you want to do is hack the game to have some feature you want and never share it with anybody else, you can do that in Windows. Yep! Thats what i wanna do but the main reason is that i want to try make a server so people can interact with the new features, so im not gonna distribute the sour...
- Sat Aug 06, 2011 7:45 pm
- Forum: Development
- Topic: Another idea for the game.....
- Replies: 19
- Views: 6044
Re: Another idea for the game.....
GAAAH! I dont understand the early 3 posts.... I just want to run a server with the triggers and all in windows... So if i install tortoise google, can i upload the source code and then change it without affecting the original source in launchpad?? I want this cause im jealous of linux users :oops: ...
- Sat Aug 06, 2011 7:35 pm
- Forum: Server Administration/Setup
- Topic: Droping a deathzone
- Replies: 13
- Views: 4498
Re: Droping a deathzone
WOW COOL! Does the ladderlog and array of variables work on windows 7?
Also, is there a wiki where this is all described ?
Also, is there a wiki where this is all described ?
- Fri Aug 05, 2011 4:03 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 6627
Re: Help compiling/building armagetronad source
Simple, with code::blocks 1.0RC2. Both the winlibs.zip and the source zip for 0.2.8 and 0.3.0 are made for that version. You don't want to compile 0.3.0, though. It's old. Go with the current 'trunk' code from either bzr on launchpad or svn from sourceforge . You need to install tortoise-bzr resp. ...
- Fri Aug 05, 2011 3:40 pm
- Forum: Development
- Topic: Another idea for the game.....
- Replies: 19
- Views: 6044
Re: Another idea for the game.....
https://code.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty+ct Ok i reached there, now what do i do to download it? Launchpad is confusing me :blank: Also what is bzr? TO Z-Man https://code.launchpad.net/~armagetronad-dev/armagetronad/trunk-armagetronad-eevent Is that the eEvent ...
- Fri Aug 05, 2011 3:37 pm
- Forum: Server Administration/Setup
- Topic: Droping a deathzone
- Replies: 13
- Views: 4498
Re: Droping a deathzone
you see i need to be able to type /b or set a /b instant chat and drop a .1 dz where my bike is at that particular moment. What do you mean by /b ? Well you could release a moving shot or a static shot with the brake key if some settings are changed. Or another idea :mrgreen: set some instants to t...
- Thu Aug 04, 2011 10:09 am
- Forum: Development
- Topic: Another idea for the game.....
- Replies: 19
- Views: 6044
Re: Another idea for the game.....
I made a program with this idea it worked greatly (no bugs). Now I need to study the design of your program :P and morph the code to it. But /me still doesnt have a working src :( It would be nice if i had ct/sty :) Sadly i never got the source code for windows that actually compiled (i think i skip...
- Wed Aug 03, 2011 6:20 pm
- Forum: Server Administration/Setup
- Topic: Droping a deathzone
- Replies: 13
- Views: 4498
Re: Droping a deathzone
I dont really know about scripting. Wont the deathzone kill the cycle? or is that the main idea? :o try this spawn_zone n DEATHZONE death 250 250 0.1 This will spawn a mini deathzone with name "DEATHZONE" of 0.1 radius at point 250, 250 If you want it to be spawned at a particular point th...
- Wed Aug 03, 2011 5:58 pm
- Forum: Development
- Topic: Another idea for the game.....
- Replies: 19
- Views: 6044
Another idea for the game.....
Lately i have been thinking of adding some dynamic features for armagetron. I still don't know if this will work out but here goes... The basic idea (from warcraft maps) is changing the game by adding dynamic variables, triggers and statements while running the game. Variables can be added in a stac...
- Wed May 11, 2011 2:47 am
- Forum: Programming
- Topic: Programmer or serial killer?
- Replies: 32
- Views: 12998
Re: Programmer or serial killer?
I got 2/10 

- Wed May 11, 2011 2:39 am
- Forum: Really General
- Topic: MB's Music Mix
- Replies: 106
- Views: 25243
Re: MB's Mix IV
Whoa! I like the beat
But is it really 1 hours 28 minutes and 8 seconds long? I only heard it till 3 minutes.
Maybe it can be used as a ARMAGETRONAD BATTLEGOUND THEME!

But is it really 1 hours 28 minutes and 8 seconds long? I only heard it till 3 minutes.
Maybe it can be used as a ARMAGETRONAD BATTLEGOUND THEME!
Re: Cheese
I kinda said LOL! at everything and even put 3 instants of it in different color codes.
Now i can't seem to stop saying LOL! at each death and kill and ragequit and kick and spam.
Now i can't seem to stop saying LOL! at each death and kill and ragequit and kick and spam.
- Tue May 10, 2011 6:01 pm
- Forum: Really General
- Topic: The MINECRAFT Directory AND Server
- Replies: 107
- Views: 74781
Re: The MINECRAFT Directory AND Server
I never played this game before.
Is it like warcraft?
Is it like warcraft?
- Tue May 10, 2011 6:00 pm
- Forum: Support
- Topic: killing player0...
- Replies: 12
- Views: 2644
Re: killing player0...
Is it "killing player 0" or "killing user 0" ?