Search found 21 matches

by Discosuperstar
Sun Dec 04, 2011 6:26 am
Forum: Development
Topic: Tutorials!
Replies: 49
Views: 7010

Re: Tutorials!

I think the best way to showcase how rubber works is to run players through a range. For example, start with a very high rubber value and let players experiment and notice how it's nearly impossible to die. Then increment the rubber down in steps, so players can get a feel of how it changes, finally...
by Discosuperstar
Tue Oct 25, 2011 3:13 am
Forum: Competitions
Topic: Fort Cup - Signup
Replies: 172
Views: 10839

Re: Fort Cup - Signup

Name(most common in-game name): Discosuperstar
Country: Canada
GID: [email protected]
by Discosuperstar
Mon Jan 17, 2011 7:17 am
Forum: Competitions
Topic: Ladle 42 Voting Discussion
Replies: 218
Views: 13423

Re: Ladle 42 Voting Discussion

I think if time is a big concern the least invasive solution would be the shorter 3rd round (e.g. to 50 points?). But can it even be done with the current code? If not then I'm fine with leaving it as is.
by Discosuperstar
Wed Jan 12, 2011 5:12 am
Forum: Competitions
Topic: Ladle 42 Voting Discussion
Replies: 218
Views: 13423

Re: Ladle 42 Voting Discussion

Just throwing out an idea with the time limit here. Instead of the team w/ highest points winning in case time runs out, make the win condition something more volatile. For example, after time runs out, next team to lose a player (whether suicide or kill) automatically loses the round. That way neit...
by Discosuperstar
Sun Jan 09, 2011 6:33 am
Forum: This System
Topic: Exceeded maximum allowed number of login attempts?
Replies: 33
Views: 5761

Re: Exceeded maximum allowed number of login attempts?

I am most definitely not a regular poster and I was getting this every time too. The password is remembered so it's correct every time.
Well at least I know it's not my setup going nuts.
by Discosuperstar
Wed Nov 10, 2010 1:36 am
Forum: Development
Topic: TIMEOUT command for team competitions
Replies: 10
Views: 1161

Re: TIMEOUT command for team competitions

It seems like there are two different time-outs that can be made. One more closely mirrors the way it's done in sports where it's used for substitutions and internal team stuff. In this case there would be limitations on X amount per team, Y amount maximum [total] delay, etc. (appa's way) On the oth...
by Discosuperstar
Sun Nov 07, 2010 12:53 am
Forum: Maps
Topic: Is this maybe dz overkill?
Replies: 13
Views: 2606

Re: Is this maybe dz overkill?

We all realize that zones consists of an extra 20ish triangles that need to be alpha blended right, as opposed to a single wall segment that uses 2, with no alpha blending? I have to agree with sine here, it just adds visual complexity and makes it unplayable on lower end machines for no real good r...
by Discosuperstar
Fri Nov 05, 2010 9:25 pm
Forum: General
Topic: Skybox like GLtron - selectable choice of movie packs
Replies: 65
Views: 9110

Re: Skybox like GLtron - selectable choice of movie packs

I haven't worked with GL in a while, and I'll admit I've never looked at the Arma code, so what I say could be wrong. I base this only on my knowledge of gfx and what I see in the game. Arma internally stores everything as 2D. However, when it comes to actual rendering it's still all fully 3d polygo...
by Discosuperstar
Fri Nov 05, 2010 5:17 am
Forum: General
Topic: Skybox like GLtron - selectable choice of movie packs
Replies: 65
Views: 9110

Re: Skybox like GLtron - selectable choice of movie packs

It seems to me the best way to do this theoretically is not to replace the rim/floor, but add a cube outside the arena, set to a maximal size that won't be clipped, but will also always be bigger than the arena. Incidentally, the best effect would be if the floor reflection also used the same cubema...
by Discosuperstar
Thu Oct 14, 2010 5:52 pm
Forum: Server Administration/Setup
Topic: Cogjockies Armagetronad Server Hosting
Replies: 9
Views: 1573

Re: Cogjockies Armagetronad Server Hosting

As everyone has said before, these are good servers at a good price. Furthermore, Zurd's definitely on top of his game for administrating them. I once had a problem, and Zurd replied to my email within minutes of me sending it. He knows his stuff and is willing to help with issues.
by Discosuperstar
Sat Oct 09, 2010 11:58 pm
Forum: Server Administration/Setup
Topic: Override a RINCLUDE
Replies: 5
Views: 635

Re: Override a RINCLUDE

I think any settings after RINCLUDE override previous ones. For the uNa server, the I have config is divided into 3 sections: -Basic defaults, which can be safely overridden -RINCLUDEs -Overriding settings, such as permissions that I don't want from RINCLUDE (e.g. access_level permissions for RINCLU...
by Discosuperstar
Mon Oct 04, 2010 7:56 pm
Forum: Development
Topic: 0.4 Featureset
Replies: 81
Views: 6711

Re: 0.4 Featureset

For some reason I remember there being a password system in place, but looking at the client really quickly now I can't find it. I must have my online games mixed up. If it's not there, perhaps add that to the feature set. ie you can't enter the server without inputting some kind of pre-shared passw...
by Discosuperstar
Mon Sep 27, 2010 7:17 am
Forum: Maps
Topic: Using PHP to generate a map file.
Replies: 4
Views: 1925

Using PHP to generate a map file.

I'm trying to test out some new maps to use in the uNa Server, but we don't have access to an FTP server atm. I managed to get around that by using php scripts on our forums to 'generate' (ie just set a text mime type and echo the source) config files so we can have custom settings. However, I can't...
by Discosuperstar
Wed Sep 22, 2010 11:49 pm
Forum: Server Administration/Setup
Topic: Armagetron Dedicated Authentication
Replies: 29
Views: 3090

Re: Armagetron Dedicated Authentication

You probably have to give it executable permissions:

Code: Select all

chmod +x armagetronad-0.2.8.3.1.i486-generic-linux-gnu.package
./armagetronad-0.2.8.3.1.i486-generic-linux-gnu.package
should do it.
by Discosuperstar
Wed Sep 22, 2010 1:55 am
Forum: Server Administration/Setup
Topic: Armagetron Dedicated Authentication
Replies: 29
Views: 3090

Re: Armagetron Dedicated Authentication

It's right in the downloads, under "Dedicated server". But it has a typo (someone should fix that). Direct link here: http://sourceforge.net/projects/armagetronad/files/stable/0.2.8.3.1/armagetronad-dedicated-0.2.8.3.1.i486-generic-linux-gnu.package/download Save that file somewhere either with a we...