Search found 17 matches

by CharlieH
Mon Nov 08, 2004 10:00 pm
Forum: Development
Topic: 64bit TRON FINALLY WORKS
Replies: 23
Views: 6328

oh right i forgot, my bad
by CharlieH
Mon Nov 08, 2004 2:53 pm
Forum: Development
Topic: 64bit TRON FINALLY WORKS
Replies: 23
Views: 6328

IMO its quite common in games that you get better controller response with higher fps.. has something to do with the cpu having more blahblahs per blahcycle to do the keyboard polling. name a game that doesnt suffer from this i also think that armagetron code is kinda crappy on account of it was fr...
by CharlieH
Mon Nov 08, 2004 2:48 pm
Forum: Development
Topic: Priorities?
Replies: 97
Views: 17612

whoa whoa whoa! where'd that come from? this thread is pretty old... really old... and you joining officially isn't up to me. don't forget that you don't need to be part of the official staff to submit a patch hehe i was low on sleep and using links2, didn't pay much attention to dates 1) it's open...
by CharlieH
Sun Nov 07, 2004 7:37 pm
Forum: Development
Topic: Priorities?
Replies: 97
Views: 17612

thanks for not including me in the dev staff. i did send you a pm, marrow, and there was a thread on me wanting to join up. too bad, i thought i'd be pretty helpful.
by CharlieH
Sat Nov 06, 2004 7:06 am
Forum: Development
Topic: Armagetron Development Resource CD v.0.1
Replies: 7
Views: 2427

MinGW is a port of gcc to the win32 platform :roll: :D
by CharlieH
Fri Nov 05, 2004 7:57 pm
Forum: Development
Topic: visual c ++ v6
Replies: 3
Views: 1218

pay for it? or find a free alternative
by CharlieH
Fri Nov 05, 2004 7:56 pm
Forum: Development
Topic: Armagetron Development Resource CD v.0.1
Replies: 7
Views: 2427

How about Anjuta? The CD seems to be aimed towards Windows developers, which, realistically, isn't an ideal development environment and Windows developers are harder to come by than Linux developers. Though, for Windows developers, I would include the MinGW installer as well.
by CharlieH
Fri Nov 05, 2004 6:02 am
Forum: Graphical Enhancements
Topic: 3D models- how, where and what
Replies: 37
Views: 21247

heh, just waiting on cvs write access, and i'll start to really make some improvements
by CharlieH
Fri Nov 05, 2004 5:05 am
Forum: Graphical Enhancements
Topic: 3D models- how, where and what
Replies: 37
Views: 21247

the name of the format blender uses slips my mind as well but i know that it is very simple and straightforward. i could probably have aa support blender models as well. how should i go about doing that? if (fopen ("cycle.ASE", "r") != NULL) { use_ase (); } else if (fopen ("cycle.b3d", "r") != NULL)...
by CharlieH
Fri Nov 05, 2004 4:36 am
Forum: Development
Topic: anti wall slide
Replies: 16
Views: 4883

not really. he would probably take the opportunity to steal my watch or something while at the barbecue :roll:
by CharlieH
Thu Nov 04, 2004 3:31 pm
Forum: Development
Topic: anti wall slide
Replies: 16
Views: 4883

the fact that people would invite someone who exploited a bug to spam and lag to their development team is absolutely rediculous. you are simply working from the fact that he knows at least some C++. he seems like a child and a dick in my eyes. by choosing to make the bug known by example for hours ...
by CharlieH
Wed Nov 03, 2004 10:09 am
Forum: Development
Topic: New Armagetron Advanced Windows Installer
Replies: 27
Views: 8577

i've seen at least 3 polish people play, maybe add their language.
by CharlieH
Tue Nov 02, 2004 1:13 pm
Forum: Development
Topic: Open dev position?
Replies: 7
Views: 2425

alright, my sf account is charlieh. philip: thanks for the advice? hehe

glad to be on the team :)
by CharlieH
Tue Nov 02, 2004 8:58 am
Forum: Development
Topic: Open dev position?
Replies: 7
Views: 2425

Open dev position?

hi, i've been goofing around with the tron code a bit lately and have decided to start trying to fix and/or add things. i got 0.2.6 and 0.2.7 to compile on amd64 (same bugs) for dev, and since then i've been wanting to do some other things with it. i'd like to be able to access cvs and speak with th...
by CharlieH
Mon Nov 01, 2004 11:40 pm
Forum: Development
Topic: 64bit TRON FINALLY WORKS
Replies: 23
Views: 6328

So does the fix also fix the problems of the latest gcc version? If so can the changes pls be officially added to Arma-Adv (AA for short :) ) no, it still dies a horrible death when made with gcc 3.4, and the same exact changes to the 2.7 code will make it compile also. see the diff i linked to abo...