Search found 17 matches
- Mon Nov 08, 2004 10:00 pm
- Forum: Development
- Topic: 64bit TRON FINALLY WORKS
- Replies: 23
- Views: 6328
- Mon Nov 08, 2004 2:53 pm
- Forum: Development
- Topic: 64bit TRON FINALLY WORKS
- Replies: 23
- Views: 6328
IMO its quite common in games that you get better controller response with higher fps.. has something to do with the cpu having more blahblahs per blahcycle to do the keyboard polling. name a game that doesnt suffer from this i also think that armagetron code is kinda crappy on account of it was fr...
- Mon Nov 08, 2004 2:48 pm
- Forum: Development
- Topic: Priorities?
- Replies: 97
- Views: 17612
whoa whoa whoa! where'd that come from? this thread is pretty old... really old... and you joining officially isn't up to me. don't forget that you don't need to be part of the official staff to submit a patch hehe i was low on sleep and using links2, didn't pay much attention to dates 1) it's open...
- Sun Nov 07, 2004 7:37 pm
- Forum: Development
- Topic: Priorities?
- Replies: 97
- Views: 17612
- Sat Nov 06, 2004 7:06 am
- Forum: Development
- Topic: Armagetron Development Resource CD v.0.1
- Replies: 7
- Views: 2427
- Fri Nov 05, 2004 7:57 pm
- Forum: Development
- Topic: visual c ++ v6
- Replies: 3
- Views: 1218
- Fri Nov 05, 2004 7:56 pm
- Forum: Development
- Topic: Armagetron Development Resource CD v.0.1
- Replies: 7
- Views: 2427
- Fri Nov 05, 2004 6:02 am
- Forum: Graphical Enhancements
- Topic: 3D models- how, where and what
- Replies: 37
- Views: 21247
- Fri Nov 05, 2004 5:05 am
- Forum: Graphical Enhancements
- Topic: 3D models- how, where and what
- Replies: 37
- Views: 21247
the name of the format blender uses slips my mind as well but i know that it is very simple and straightforward. i could probably have aa support blender models as well. how should i go about doing that? if (fopen ("cycle.ASE", "r") != NULL) { use_ase (); } else if (fopen ("cycle.b3d", "r") != NULL)...
- Fri Nov 05, 2004 4:36 am
- Forum: Development
- Topic: anti wall slide
- Replies: 16
- Views: 4883
- Thu Nov 04, 2004 3:31 pm
- Forum: Development
- Topic: anti wall slide
- Replies: 16
- Views: 4883
the fact that people would invite someone who exploited a bug to spam and lag to their development team is absolutely rediculous. you are simply working from the fact that he knows at least some C++. he seems like a child and a dick in my eyes. by choosing to make the bug known by example for hours ...
- Wed Nov 03, 2004 10:09 am
- Forum: Development
- Topic: New Armagetron Advanced Windows Installer
- Replies: 27
- Views: 8577
- Tue Nov 02, 2004 1:13 pm
- Forum: Development
- Topic: Open dev position?
- Replies: 7
- Views: 2425
- Tue Nov 02, 2004 8:58 am
- Forum: Development
- Topic: Open dev position?
- Replies: 7
- Views: 2425
Open dev position?
hi, i've been goofing around with the tron code a bit lately and have decided to start trying to fix and/or add things. i got 0.2.6 and 0.2.7 to compile on amd64 (same bugs) for dev, and since then i've been wanting to do some other things with it. i'd like to be able to access cvs and speak with th...
- Mon Nov 01, 2004 11:40 pm
- Forum: Development
- Topic: 64bit TRON FINALLY WORKS
- Replies: 23
- Views: 6328
So does the fix also fix the problems of the latest gcc version? If so can the changes pls be officially added to Arma-Adv (AA for short :) ) no, it still dies a horrible death when made with gcc 3.4, and the same exact changes to the 2.7 code will make it compile also. see the diff i linked to abo...