Search found 15 matches

by Faramir
Tue Sep 06, 2005 2:11 pm
Forum: General
Topic: The Ring Server... Time to sleep :)
Replies: 18
Views: 5070

The Ring Server... Time to sleep :)

Hello all (sorry for my really/very bad english...). News from The Ring: I have no time to admin my server, but mainly I have no time to Play the game. So I've decided that it's the moment to "disconnect" The Ring Community Server of the world... :| The server will be online until Septembe...
by Faramir
Wed Aug 04, 2004 5:31 pm
Forum: General
Topic: Double Binding: Tool of the Devil?
Replies: 45
Views: 18364

Hello! About double binding... 1) Configure double keys to turn is available through player setup in client game. So, for me, it doesn't make sense to talk about "cheats" or "bugs"... 2) CYCLE_DELAY is a server parameter, admins can apply a lower value (like Ring server) which af...
by Faramir
Thu Jul 22, 2004 6:36 pm
Forum: Development
Topic: Suggestions about 0.2.7.0
Replies: 38
Views: 15125

Great klax :) Another suggestion: random round with different speed, acceleration, grid size,... settings. It would be necessary to set up another configuration file, something like random.cfg with different settings each section: [NORMAL] SPEED_FACTOR XXX GRID_SIZE XXX ACCELERATION... PROBABILITY 9...
by Faramir
Sun Jul 11, 2004 3:04 am
Forum: Development
Topic: langague/config translation
Replies: 54
Views: 17101

Hey!

spanish.txt is for me :)
by Faramir
Fri Jul 09, 2004 6:10 pm
Forum: Development
Topic: Suggestions about 0.2.7.0
Replies: 38
Views: 15125

klax wrote: EDIT: Already done! ;)For doing it the only option: gArmagetron.cpp:305 -> Activate(true);
:o GREAT klax!!!
by Faramir
Fri Jul 09, 2004 6:02 pm
Forum: Development
Topic: Suggestions about 0.2.7.0
Replies: 38
Views: 15125

A debug compiled exe??? :?: :?
by Faramir
Fri Jul 09, 2004 12:45 am
Forum: Development
Topic: Suggestions about 0.2.7.0
Replies: 38
Views: 15125

Hehe... Another suggestion about spectator mode-ON: would be nice watch the controls of the current player that i'm seeing: brakes, speed, rubber used, etc... YES! I like view games in this mode. While other people like watch bad TV programs.. I watch Armagetron Shows :lol: And... At least for me: o...
by Faramir
Fri Jul 09, 2004 12:16 am
Forum: Development
Topic: Suggestions about 0.2.7.0
Replies: 38
Views: 15125

Another question: if Death Mode is ON, the console message should be something like "Death Zone Activated! Enter it to kill yourself!" or similar, instead the classic win zone message.
by Faramir
Fri Jul 09, 2004 12:13 am
Forum: Development
Topic: Suggestions about 0.2.7.0
Replies: 38
Views: 15125

Suggestions about 0.2.7.0

Hello! :) A few suggestions: 1) While in spectator mode on, actually admins cannot admin :) If i want kick a player i must set the mode off, enter the game, kick the player and exit the game. Is it possible arrange this? 2) I cannot change my name when i'm playing! Player Setup --> Player 1 Settings...
by Faramir
Wed Jul 07, 2004 2:55 pm
Forum: Tigers Network & Co.
Topic: Ring Community Improved
Replies: 12
Views: 5353

Hello all! :) About my server: 1) Yes, there are no more permanet walls, at this moment the server has the WALLS_LENGTH 700 value. 2) In addition, and taking the advantages of the new version, there is a Death Zone instead Win Zone. About the lag... At the first moment i installed the rpm binaries a...
by Faramir
Fri May 28, 2004 11:06 am
Forum: Strategy
Topic: Ping Rates Accurate or Hacked?
Replies: 13
Views: 8081

Tank Program wrote: after 2-3 months of uptime on my Tigers Network Armagetron servers, the pings have become unrealistic.
2-3 months uptime! LOL! :D

I usually restart the armagetron-dedicated process once every two-three days...

Tank please don't forget to talk with the admin of GLL ;)
by Faramir
Wed May 26, 2004 5:52 pm
Forum: Strategy
Topic: Ping Rates Accurate or Hacked?
Replies: 13
Views: 8081

Ping Rates Accurate or Hacked?

Hello, Anybody knows why in some servers the pings are totally unreal? Pings of 1, 2 5 or 10 are "normal" values in those servers... If I run a server to play in a 100 Mbps LAN the lowest pings are 30-40. So... The conclusion is clear... Hacked pings? All we know that many players look jus...
by Faramir
Fri May 21, 2004 5:37 pm
Forum: Development
Topic: Recording a Game
Replies: 14
Views: 5415

Very interesting!

Hi, I think that the idea of playing recorded games is really nice... Here's a thought: While we play a internet game, the client game is receiving data continously from the server, this information is processed and showed in our screens... That information is based (isn't it?) in UDP packets. So......
by Faramir
Tue May 11, 2004 9:44 pm
Forum: Strategy
Topic: Pinging Armagoshdarn I
Replies: 18
Views: 12734

Re: Still confused about pings... :?

Thanks for your answers :D
Faramir wrote: I have a old beatup and turdy server in the armagetron galaxian servers
Hehe... The messages are alive an change themselves...
:? :? :? :? :? :?
by Faramir
Sun May 09, 2004 1:31 am
Forum: Strategy
Topic: Pinging Armagoshdarn I
Replies: 18
Views: 12734

Still confused about pings... :?

Hey All! (Excuse me all, my english is poor... :oops: ) This is my first post here (thanks iceman for tell me about these forums, i'm still reading with many interest all of the contents). I have a new server in the armagetron galaxian servers :D (Hispano Server, armagetron.org.es). Ir runs on Fedor...