Search found 6 matches
- Mon Aug 28, 2006 11:55 pm
- Forum: Other
- Topic: Pig Sty Settings
- Replies: 13
- Views: 10431
- Fri Aug 11, 2006 1:48 am
- Forum: Other
- Topic: Pig Sty Settings
- Replies: 13
- Views: 10431
- Thu Jul 27, 2006 4:06 pm
- Forum: Really General
- Topic: Concept for Tron-based game
- Replies: 70
- Views: 22864
hmm,.... i just had an idea.... how about having a classic fps-game-server (edit: the one fred found looks indeed very good) and a armagetron-server running on the same machine, and the fps-map is generated by the output of the armagetronserver (eg. it takes the position of the walls and puts them i...
- Thu Jul 27, 2006 1:55 am
- Forum: Support
- Topic: compiling armagetron with codeblocks
- Replies: 4
- Views: 2273
- Wed Jul 26, 2006 3:14 pm
- Forum: Support
- Topic: compiling armagetron with codeblocks
- Replies: 4
- Views: 2273
- Wed Jul 26, 2006 3:02 pm
- Forum: Support
- Topic: compiling armagetron with codeblocks
- Replies: 4
- Views: 2273
compiling armagetron with codeblocks
hello! i have the following problem: i want to compile armagetron 0.2.8.2 to winXP using codeblocks... the whole process of compiling worked flawless, exept that at the end this happens: Project : Armagetron Compiler : GNU GCC Compiler (called directly) Directory : C:\home\games\Armagetron Advanced\...