Search found 6 matches

by gonzo
Mon Aug 28, 2006 11:55 pm
Forum: Other
Topic: Pig Sty Settings
Replies: 13
Views: 10431

well, this is more a bug report, but happened on ctf-sty so i post it here... Internal Error Internal error in ePoint* eGrid::DrawLine(ePoint*, const eCoords&, eWall*, bool) in src/engine/eGrid.cpp:1589: We shound never get here! Please send a Bug report! Internal Error Internal error in void tH...
by gonzo
Fri Aug 11, 2006 1:48 am
Forum: Other
Topic: Pig Sty Settings
Replies: 13
Views: 10431

just a litte question...
how did u create these custom console commands?

oh...

and how 2 apply a .patch file??

greets
gonzo
by gonzo
Thu Jul 27, 2006 4:06 pm
Forum: Really General
Topic: Concept for Tron-based game
Replies: 70
Views: 22864

hmm,.... i just had an idea.... how about having a classic fps-game-server (edit: the one fred found looks indeed very good) and a armagetron-server running on the same machine, and the fps-map is generated by the output of the armagetronserver (eg. it takes the position of the walls and puts them i...
by gonzo
Thu Jul 27, 2006 1:55 am
Forum: Support
Topic: compiling armagetron with codeblocks
Replies: 4
Views: 2273

:o :o

thank u z-man! :D :D

it worked :D

gonzo...

... who is noob to anything c++ :D
by gonzo
Wed Jul 26, 2006 3:14 pm
Forum: Support
Topic: compiling armagetron with codeblocks
Replies: 4
Views: 2273

i also downloaded the winlibs...

but there arent any files named *.a
by gonzo
Wed Jul 26, 2006 3:02 pm
Forum: Support
Topic: compiling armagetron with codeblocks
Replies: 4
Views: 2273

compiling armagetron with codeblocks

hello! i have the following problem: i want to compile armagetron 0.2.8.2 to winXP using codeblocks... the whole process of compiling worked flawless, exept that at the end this happens: Project : Armagetron Compiler : GNU GCC Compiler (called directly) Directory : C:\home\games\Armagetron Advanced\...