pushed an initial commit with a slightly edited version of lacka's work.
put visual a placeholder for the download stuff, changed the typography a bit, and made the layout switch to single column on small viewports.
Search found 158 matches
- Sun Feb 01, 2015 2:44 pm
- Forum: The Main Site
- Topic: Lets go ahead and make the new site
- Replies: 33
- Views: 18864
- Sat Jan 31, 2015 2:58 pm
- Forum: The Main Site
- Topic: Lets go ahead and make the new site
- Replies: 33
- Views: 18864
Re: Lets go ahead and make the new site
much thanks
looks like there's some calls to undefined functions.
arma_dl_list()
arma_dl_button()
as a couple examples. Is there a modified functions.php running around somewhere in a higher directory?
looks like there's some calls to undefined functions.
arma_dl_list()
arma_dl_button()
as a couple examples. Is there a modified functions.php running around somewhere in a higher directory?
- Fri Jan 30, 2015 11:26 pm
- Forum: The Main Site
- Topic: Lets go ahead and make the new site
- Replies: 33
- Views: 18864
Re: Lets go ahead and make the new site
no, I'm aware of that. None of lacka's wordpress work is there.
- Fri Jan 30, 2015 10:12 am
- Forum: Team Strategy
- Topic: Getting better Q&A
- Replies: 31
- Views: 20588
Re: Getting better Q&A
I think in almost every situation it's better to split up. I think this because I think it is in most cases very unlikely that: 2x = efficiency of getting a kill 2v1 where x = efficiency of getting a kill 1v1 and efficiency is defined as some combination probability of getting the kill and the speed...
- Fri Jan 30, 2015 2:59 am
- Forum: The Main Site
- Topic: Lets go ahead and make the new site
- Replies: 33
- Views: 18864
- Thu Jan 29, 2015 11:59 pm
- Forum: The Main Site
- Topic: Lets go ahead and make the new site
- Replies: 33
- Views: 18864
Re: Lets go ahead and make the new site
working on polishing this for modern browsers and porting to wordpress (I don't believe lacka's stuff was ever coded for wp at all), will put initial commit on svn/github soon
- Thu Jan 29, 2015 11:36 pm
- Forum: Team Strategy
- Topic: Getting better Q&A
- Replies: 31
- Views: 20588
Re: Getting better Q&A
question: why are there not more questions? a lot of people should have them. If one never asks the question, that explains why one never answers the question, and therefore why one doesn't improve as a player. Every death and every mistake is a question. similarly, if one only seeks answers from on...
- Tue Jan 27, 2015 4:56 am
- Forum: The Main Site
- Topic: Could we please organize an effort to update the main site.
- Replies: 24
- Views: 12808
Re: Could we please organize an effort to update the main si
my experience with wordpress is that it can be made too look very clean and non-bloated. It's relatively easy to visually design for, in my experience.
http://revolverarma.tk/ runs wordpress, for example.
http://revolverarma.tk/ runs wordpress, for example.
- Tue Jan 27, 2015 12:27 am
- Forum: Team Strategy
- Topic: Getting better Q&A
- Replies: 31
- Views: 20588
Re: Getting better Q&A
yeah, rubber conservation is a big thing for me Poke once said to me in sumo bar, "There's no point in saving rubber if you never use it." His criticism is correct: not using rubber actually reduces the amount of rubber you have over the course of a round. If you have used 1 rubber, you ga...
- Mon Jan 26, 2015 2:51 pm
- Forum: The Main Site
- Topic: Could we please organize an effort to update the main site.
- Replies: 24
- Views: 12808
Re: Could we please organize an effort to update the main si
github + jekyll might be an elegant, open source way to do it.
also completely avoids any security issues with wordpress, as author accounts would be on github accounts. It also doesn't have all the extra weight.
http://jekyllrb.com/
also completely avoids any security issues with wordpress, as author accounts would be on github accounts. It also doesn't have all the extra weight.
http://jekyllrb.com/
- Mon Jan 26, 2015 2:52 am
- Forum: General
- Topic: Armagetron Resource Upload
- Replies: 11
- Views: 3415
Re: Armagetron Resource Upload
somewhat related, I would be more than willing to write appropriate weekly updates for the main site. obviously in the past when I usually write about this game, it is about whatever I'm interested in, but it's easy for me to put that aside and do more serviceable updates about development, broader ...
- Mon Jan 26, 2015 1:58 am
- Forum: General
- Topic: Armagetron Resource Upload
- Replies: 11
- Views: 3415
Re: Armagetron Resource Upload
this is fantastic, great way of integrating resources with forums.
anyone who may be able to answer: is there a reason we can't migrate this to the armagetronad.net domain-space?
anyone who may be able to answer: is there a reason we can't migrate this to the armagetronad.net domain-space?
- Mon Jan 26, 2015 1:28 am
- Forum: Team Strategy
- Topic: Getting better Q&A
- Replies: 31
- Views: 20588
Re: Getting better Q&A
yeah, perfectly understandable. Just want to reiterate that any questions are fine, not just team-tactical sorts of things. another question: context changes, but most players have a habitually default radius for their triple-bind. When I started triple-binding about a year ago, I practiced a lot to...
- Thu Jan 22, 2015 10:39 pm
- Forum: Really General
- Topic: Chess Puzzles (lichess training thread)
- Replies: 14
- Views: 3991
Re: Chess Puzzles (lichess training thread)
I made a chess webapp in php with lots of Fairie Chess pieces . Each game both players draft their army. Never found anyone to playtest it with, probably needs tons of game balancing. Cool! I guess you gave up on me & didn't ask because I'm so conservative with the chess stuff xD well even in l...
- Thu Jan 22, 2015 10:19 pm
- Forum: Team Strategy
- Topic: Getting better Q&A
- Replies: 31
- Views: 20588
Re: Getting better Q&A
well I'm obviously biased to fort/sumo (as are the many forum posters here), but we can get more general as well. I originally put this in Strategy forum for a reason, but a moderator moved it to Team Strategy. Even the fort specific concepts are applicable to any gamemode if you abstract it. vov pi...