project page:
https://sourceforge.net/projects/aatools/
newest version: 0.5a (now with gui)
tutorial:
http://www.addertooth.net/aatools/aatools_tutorial.html
image:

(the atv from the tutorial)
even if you're not really interested check out the tutorial to see how easy it is.
>>>>> original post: <<<<<
Hello there.
A year ago I made a nifty export-import script for blender to import or export Armagetron .mod files. I know it's kinda dangerous to use the .mod format, but I have made some very interesting mods by editing the models and textures.
Now, after some pc troubles, I am remaking this script with several new features, but I'd like to open it up to you guys as to what features you'd like.
what I want:
-Model import/export.
-'Working Directory' support, i.e. you just specify your armagetron dir and off you go...
-Texture mapping/painting support (automatic texture import w/ model?)
Also, but slightly less priority:
Map making, with real-size previews
possibly a mini blender test game...
auto-backup of old files.
I plan to make a full gui with all this.
so: what would you guys like? any comments?