armageton advanced 0280rc3
- iceman
- Reverse Adjust Outside Corner Grinder
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- Joined: Fri Jan 09, 2004 9:54 am
- Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
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armageton advanced 0280rc3
I would like to say that you guys have done a great job with rc3
runs very smoothly and on my 850mhz system compared to the 0271 ive been using and ive found that my max fps has doubled from 70fps to 140fps
a couple of questions though
in 0271 my double bind was very tight and in nuke zone (cycle_delay 0.0009765625) I could double back onto my wall with virtually zero gap but with the 0280rc3 I find that my double bind is about the width of my bike
the other thing is could you help me with smart camera settings, ive set the values identical to that of 0271 but the view seems totally different
runs very smoothly and on my 850mhz system compared to the 0271 ive been using and ive found that my max fps has doubled from 70fps to 140fps
a couple of questions though
in 0271 my double bind was very tight and in nuke zone (cycle_delay 0.0009765625) I could double back onto my wall with virtually zero gap but with the 0280rc3 I find that my double bind is about the width of my bike
the other thing is could you help me with smart camera settings, ive set the values identical to that of 0271 but the view seems totally different
I'll check on this.
Edit: The db 180 thing is an added .005 seconds to cycle_delay by someone who did not give too much about low cycle_delay settings. Me. Well, don't argue with the server admin, I guess I'll remove it.
Edit2: and there was indeed another change to the smart camera, the height of it got decreased. Looks like a case for reverting to old behavior like the other one.
Would you be willing to give an intermediate test build a try? If so, were you using the VC6 or the GCC build?
Edit: The db 180 thing is an added .005 seconds to cycle_delay by someone who did not give too much about low cycle_delay settings. Me. Well, don't argue with the server admin, I guess I'll remove it.
Edit2: and there was indeed another change to the smart camera, the height of it got decreased. Looks like a case for reverting to old behavior like the other one.
Would you be willing to give an intermediate test build a try? If so, were you using the VC6 or the GCC build?
- iceman
- Reverse Adjust Outside Corner Grinder
- Posts: 2448
- Joined: Fri Jan 09, 2004 9:54 am
- Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
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I would love the old 0271 camera back expect one thing please keep that annoying downward tilting bug out thank you z-man
I did try the VC6 version but it complained about a missing m$ dll, I didnt feel like hunting around for extra files so I downloaded the GCC version which worked fine
does this mean that subtracting some value from cycle_delay would allow you to make tighter 180's than a server would normally allow or does the server set the minimum limit ?
I did try the VC6 version but it complained about a missing m$ dll, I didnt feel like hunting around for extra files so I downloaded the GCC version which worked fine
sure no problem z-manWould you be willing to give an intermediate test build a try?
why do you add anything at all to cycle_delay ? seems oddz-man wrote:The db 180 thing is an added .005 seconds to cycle_delay by someone who did not give too much about low cycle_delay settings. Me.
does this mean that subtracting some value from cycle_delay would allow you to make tighter 180's than a server would normally allow or does the server set the minimum limit ?
Good thing you reminded me... The line I was about to revert, the one that controls the height and would raise it, precisely is the one that causes this bug. That means I can't just change it back. It's too late to do any tweaking to the rest of the smart camera, so all I can offer for 0.2.8.0 is to make the magic numbers of this line configurable so you can choose yourself how much of the bug you want.iceman wrote:I would love the old 0271 camera back expect one thing please keep that annoying downward tilting bug out thank you z-man
Floating point accuracy. It's the code that simulates up to the point of the next possible turn, and then makes the turn. The turn-making will check again whether a turn is possible, so if we simulate right to the point where it should, floating point rounding errors may say it isn't possible and we end up in an endless loop.iceman wrote:why do you add anything at all to cycle_delay ? seems odd
We now cheat the turn command by setting the time of the last turn to long ago, so that precaution is no longer required.
The server checks what the client says, of course It has a configurable extra tolerance that defaults to five percent, so a lagging (or cheating) client's command can still be executed like the client thought it could.iceman wrote:does this mean that subtracting some value from cycle_delay would allow you to make tighter 180's than a server would normally allow or does the server set the minimum limit ?
Here it is. Unzip it into an installation of rc3.gcc and it should work. The configuration is also included, you may notice a new section in settings.cfg where most of the magic numbers the smart camera uses can now be tweaked. On your own risk, of course You may want to increase HEIGHT_EXTRA to get the effect you want.
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- iceman
- Reverse Adjust Outside Corner Grinder
- Posts: 2448
- Joined: Fri Jan 09, 2004 9:54 am
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nice one z-man perfect ! 8)8)8)8)8)
I changed height_extra from 0.5 to 1.5 and it seems more like the old style, maybe 1.3 would have been better
double bind in my server is now much better although did still see a little wider than 0271 but sometimes that happens there anyway so im not sure, but on the whole much much better thankyou 8)8)8)
gonna test it some more see who it plays
thanks again, will let ya know how i get on
I changed height_extra from 0.5 to 1.5 and it seems more like the old style, maybe 1.3 would have been better
double bind in my server is now much better although did still see a little wider than 0271 but sometimes that happens there anyway so im not sure, but on the whole much much better thankyou 8)8)8)
gonna test it some more see who it plays
thanks again, will let ya know how i get on
- 2020
- Outside Corner Grinder
- Posts: 1322
- Joined: Thu Dec 29, 2005 9:21 pm
- Location: the present, finally
um
i loved the change from 0.2.7.1 or whatever it was
to 0.2.8beta4
loved that
this rc3....
fantastic speeds
much faster framerates
brilliant
but really...
it looks terrible
i am partly to blame
i chose the pi wall screen
but really....
may i respectfully suggest that we go neutral on the default version
and with plenty of hints on how to customise it
making it real easy for a player to produce their own garish version
i mean
i recommend the game to friends
and if that is the thing they pick up...
they just think...
it is a kid's game
zig-zags? on the trail? who?
the bikes look good (though i prefer the moviepack ones)
the floor is clean
but the walls completely overwhelm the bikes the trails everything!!!!
i think they have to be much more subdued
so that the emphasis is on the bikes and the trails...
and
could you make them one wall high or something?
i mean
it feels like your playing in a chimney or something!!
sorry
perhaps it is too late to say all this
perhaps this is all to do with taste
though i just think that the first taste is pretty important
and i don't think i would have played chess or GO or something as good as Armagetron if it looked like a disney chess-set!
am i alone in my reaction?
does anyone do design here?
i mean
imagine if the film looked like that...?
sorry
sorry
i am being too harsh
and this is a long
long
long
loooooong
looo
o
o
o
o
o
o
oooong post
though i hope you get a sense of my...
reaction...
to 0.2.8beta4
loved that
this rc3....
fantastic speeds
much faster framerates
brilliant
but really...
it looks terrible
i am partly to blame
i chose the pi wall screen
but really....
may i respectfully suggest that we go neutral on the default version
and with plenty of hints on how to customise it
making it real easy for a player to produce their own garish version
i mean
i recommend the game to friends
and if that is the thing they pick up...
they just think...
it is a kid's game
zig-zags? on the trail? who?
the bikes look good (though i prefer the moviepack ones)
the floor is clean
but the walls completely overwhelm the bikes the trails everything!!!!
i think they have to be much more subdued
so that the emphasis is on the bikes and the trails...
and
could you make them one wall high or something?
i mean
it feels like your playing in a chimney or something!!
sorry
perhaps it is too late to say all this
perhaps this is all to do with taste
though i just think that the first taste is pretty important
and i don't think i would have played chess or GO or something as good as Armagetron if it looked like a disney chess-set!
am i alone in my reaction?
does anyone do design here?
i mean
imagine if the film looked like that...?
sorry
sorry
i am being too harsh
and this is a long
long
long
loooooong
looo
o
o
o
o
o
o
oooong post
though i hope you get a sense of my...
reaction...
hold the line
- iceman
- Reverse Adjust Outside Corner Grinder
- Posts: 2448
- Joined: Fri Jan 09, 2004 9:54 am
- Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
- Contact:
I thought the graphics were ok although I found the floor tile much darker than the original, might try copying the texture folder from 0271 into rc3 to bring back the old look
but all in all a great piece of work , well done dev team and special thanks to z-man for the camera/dbind fixes
now do you have a version of the source thats compatible with dev-c++ ^.^
but all in all a great piece of work , well done dev team and special thanks to z-man for the camera/dbind fixes
now do you have a version of the source thats compatible with dev-c++ ^.^