COLLAPSE_ZONE collapse a zone # I guess it just needs the zone_id?
SELF_DESTRUCT_VANISH Flag for if a self distruct zone should vanish
SET_TARGET_COMMAND Add commands for a target zone to issue when someone enters it.
SET_ZONE_COLOR Change the color of a zone
SET_ZONE_EXPANSION Change the Expansion rate of a zone
SET_ZONE_POSITION change a zones position
SET_ZONE_RADIUS change zones radius
SET_ZONE_SPEED change a zones speed
ZOMBIE_ZONE zombie_zone_help
ZOMBIE_ZONE_FALL zombie_zone_fall_help
ZOMBIE_ZONE_RADIUS zombie_zone_radius_help
ZOMBIE_ZONE_RISE zombie_zone_rise_help
ZOMBIE_ZONE_ROT zombie_zone_rot_help
ZOMBIE_ZONE_SHOOT How much zone to take away from a zombie when a shot enters it
ZOMBIE_ZONE_SPEED zombie_zone_speed_help
ZOMBIE_ZONE_VANISH Flag for if a zombie zone should vanish
COLLAPSE_ZONE <zone_id>
# Documented in settings_dedicated.cfg
# if set to 1, self destruct zone vanishes quickly after a kill
SELF_DESTRUCT_VANISH <0 | 1>
# Overwrites all prior target commands
SET_TARGET_COMMAND <zone_id> <"onenter" | "onvanish"> <command>
# Appends a new target command
SET_TARGET_COMMAND <zone_id> "add" <"onenter" | "onvanish"> <command>
# r,g,b are floats in range 0.0-1.0
SET_ZONE_COLOR <zone_id> <r> <g> <b>
SET_ZONE_EXPANSION <zone_id> <expansion_rate>
# Use multiple coordinates to define the zone's route
SET_ZONE_POSITION <zone_id> <x> <y> [<x> <y> ...]
SET_ZONE_RADIUS <zone_id> <radius> [<expansion_speed>]
# Documented in settings_dedicated.cfg
# if set to 1, killed players create a zombie zone
ZOMBIE_ZONE <0 | 1>
# Documented in settings_dedicated.cfg
# Fall speed of the zombie zone, 0 for zombies that don't diminish
ZOMBIE_ZONE_FALL <fall_speed>
# Documented in settings_dedicated.cfg
# Final radius of the zombie zone
ZOMBIE_ZONE_RADIUS <radius>
# Documented in settings_dedicated.cfg
# Rise speed of the zombie zone
ZOMBIE_ZONE_RISE <rise_speed>
# Documented in settings_dedicated.cfg
# Speed of rotation
ZOMBIE_ZONE_ROT <roation_speed>
# Documented in settings_dedicated.cfg
# If > 0, shots will kill of zombies, 1 to decrease zombie size by shot size, > 1 to decrease zombie faster
ZOMBIE_ZONE_SHOOT <n>
# Documented in settings_dedicated.cfg
# Speed of the zombie zone
ZOMBIE_ZONE_SPEED <speed>
# Documented in settings_dedicated.cfg
# If 1, zombie will vanish after killing someone other than his killer
ZOMBIE_ZONE_VANISH <0 | 1>