For some reason my mini map is white, I tried to fix it on my own, but failed.
Here are some images, that will hopefully diagnose the problem.
Also when I tried the Essential Remix by flex, it would not load, I did the exact same thing as I did with other cockpits, but it failed.
I tried all these, but none of them worked.
COCKPIT_FILE flex/cockpits/essentialremix-0.3.7.aacockpit.xml(http://flex.armagetron.co.uk/resource/f ... ockpit.xml)
COCKPIT_FILE flex/cockpits/essentialremix-0.3.7.aacockpit.xml
(http://flex.armagetron.co.uk/resource/f ... ockpit.xml)
I hope someone can help, because I really love 0.3.0
Much appreciated
Trouble with 0.3.0
Re: Trouble with 0.3.0
I think this is the same problem BoXeD had recently. Z-Man reported that it's a known bug and can be fixed by adjusting alpha blending.
If this works, let us know what you did, and maybe rename the thread to something like "How to fix broken/white/opaque mini-map on 0.3."
If this works, let us know what you did, and maybe rename the thread to something like "How to fix broken/white/opaque mini-map on 0.3."
Re: Trouble with 0.3.0
Ok, what I did was turned alpha blend off in detailed settings, it fixed it.
The only issue now is that the zone segments are only outlines, instead of boxed.
The only issue now is that the zone segments are only outlines, instead of boxed.
Re: Trouble with 0.3.0
then change zone_alpha in console
Re: Trouble with 0.3.0
Have you checked the amazing zone settings?Mkay1 wrote:Ok, what I did was turned alpha blend off in detailed settings, it fixed it.
The only issue now is that the zone segments are only outlines, instead of boxed.
EDIT: Hmm, I think I read this wrong. Those zone settings deserve the publicity anyway
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Re: Trouble with 0.3.0
Now flex's cockpit is not working, but all the others are. Here is what happens when i try to use it.
also this is what the zone looks like when i do alpha_blend 0Re: Trouble with 0.3.0
ALPHA_BLEND affects the alpha channel in the entire client. Set back to 1 and use the zone settings instead:Mkay1 wrote:also this is what the zone looks like when i do alpha_blend 0
Code: Select all
ZONE_ALPHA Transparency factor for zone rendering. 1.0 gives full strength.
ZONE_ALPHA_SERVER Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.
ZONE_ALPHA_TOGGLE This is XORd with ALPHA_BLEND to determine the way to draw zones
ZONE_BOTTOM Where to put the zone along the Z axis. Default is 0.0
ZONE_HEIGHT The zone segments' height. Default is 5.0
ZONE_SEGMENTS How many segments the zone is formed with. Default is 11
ZONE_SEG_LENGTH The rendered percentual of every segment. Default is .5