Trouble with 0.3.0

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Mkay1
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Trouble with 0.3.0

Post by Mkay1 »

For some reason my mini map is white, I tried to fix it on my own, but failed.

Here are some images, that will hopefully diagnose the problem.
screenshot_97.png
screenshot_98.png
Also when I tried the Essential Remix by flex, it would not load, I did the exact same thing as I did with other cockpits, but it failed.

I tried all these, but none of them worked.
COCKPIT_FILE flex/cockpits/essentialremix-0.3.7.aacockpit.xml(http://flex.armagetron.co.uk/resource/f ... ockpit.xml)
COCKPIT_FILE flex/cockpits/essentialremix-0.3.7.aacockpit.xml
(http://flex.armagetron.co.uk/resource/f ... ockpit.xml)

I hope someone can help, because I really love 0.3.0

Much appreciated
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sinewav
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Re: Trouble with 0.3.0

Post by sinewav »

I think this is the same problem BoXeD had recently. Z-Man reported that it's a known bug and can be fixed by adjusting alpha blending.

If this works, let us know what you did, and maybe rename the thread to something like "How to fix broken/white/opaque mini-map on 0.3."
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Mkay1
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Re: Trouble with 0.3.0

Post by Mkay1 »

Ok, what I did was turned alpha blend off in detailed settings, it fixed it.

The only issue now is that the zone segments are only outlines, instead of boxed. :/
XzL.Smart
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Re: Trouble with 0.3.0

Post by XzL.Smart »

then change zone_alpha in console
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madmax
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Re: Trouble with 0.3.0

Post by madmax »

Mkay1 wrote:Ok, what I did was turned alpha blend off in detailed settings, it fixed it.

The only issue now is that the zone segments are only outlines, instead of boxed. :/
Have you checked the amazing zone settings?

EDIT: Hmm, I think I read this wrong. Those zone settings deserve the publicity anyway :P
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Mkay1
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Re: Trouble with 0.3.0

Post by Mkay1 »

Now flex's cockpit is not working, but all the others are. Here is what happens when i try to use it.
screenshot_102.png
screenshot_103.png
also this is what the zone looks like when i do alpha_blend 0
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sinewav
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Re: Trouble with 0.3.0

Post by sinewav »

Mkay1 wrote:also this is what the zone looks like when i do alpha_blend 0
ALPHA_BLEND affects the alpha channel in the entire client. Set back to 1 and use the zone settings instead:

Code: Select all

ZONE_ALPHA         Transparency factor for zone rendering. 1.0 gives full strength.
ZONE_ALPHA_SERVER  Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.
ZONE_ALPHA_TOGGLE  This is XORd with ALPHA_BLEND to determine the way to draw zones
ZONE_BOTTOM        Where to put the zone along the Z axis. Default is 0.0
ZONE_HEIGHT        The zone segments' height. Default is 5.0
ZONE_SEGMENTS      How many segments the zone is formed with. Default is 11
ZONE_SEG_LENGTH    The rendered percentual of every segment. Default is .5
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