my moviepacks (start: page 2)
my moviepacks (start: page 2)
is it possible to convert this ( http://www.file-upload.net/download-149 ... n.3ds.html ) into a cycle-model that can be part of a moviepack (i know it'll be very laggy, i use it just for fun xD ) ? I have Cinema 4d, so i cannot convert it myself, because there are no ASE plugins . i didn't use any textures.
Last edited by Word on Sun May 09, 2010 1:54 pm, edited 3 times in total.
It's VERY possible to use it in a moviepack. BUT... it would have to be reworked to lower the poly count. Looks like that model has WAYYY too many polys just as is. It would make most mid/high grade computers choke on its own process cycles.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
I spent some time today looking around for a definitive answer to polygon counts. I didn't find one, probably because it's somewhat arbitrary (partially decided by your system). But after looking through a lot of edd keefe's posts, < 300 looks like a good target for polygon depth.
I would say spend more time on a really great texture, and less time on the model detail. Most of it will be lost in-game anyway. You're model can be pretty much a cube, but with a great texture it will look superb.
Anyone with more model experience have something to add?
I would say spend more time on a really great texture, and less time on the model detail. Most of it will be lost in-game anyway. You're model can be pretty much a cube, but with a great texture it will look superb.
Anyone with more model experience have something to add?
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Modern systems can handle enormous amounts of polygons. It's mostly a matter of feeding them efficiently. Arma isn't particularly good at that, but it does support display lists, and it would appear that it actually works for models in older versions. If those work out well you can get away with trainloads of polygons without hitting performance much. Either way 300 is for really old systems (say, a decade, not 5 years).
ˌɑrməˈɡɛˌtrɑn
Right, but a quick Google search provided me with this link: http://www.remotion4d.net/downloads_d2.phpAI Teâm wrote:yeah but Cinema 4D does not have a .ase plugin.
..which says this: ASE T3D Exporter FREE (Win32/Win64/oldMac) | 13.July.2008 |
Since I don't use C4D, I can't tell you if it's any good. Have either of you guys tried this?
I also see that Word posted about this same problem last summer on lagtest.net: http://www.lagtest.net/forum/viewtopic. ... 921#p41921
...and he was directed to this file format converter: http://www.micromouse.ca/
It's only for Windows platforms, but maybe someone else might find it helpful.
lol i did that so i have some time to move the cam and chose a view i like
These are the textures i want to make: like in the picture there is always a beige roof, that part of the car body that is blue here can be chosen by every player (the setting is called "Interlaced" in Photoshop), furthermore i want the lights to be red and white and the logo metallic
These are the textures i want to make: like in the picture there is always a beige roof, that part of the car body that is blue here can be chosen by every player (the setting is called "Interlaced" in Photoshop), furthermore i want the lights to be red and white and the logo metallic