Online resource browser
- wrtlprnft
- Reverse Outside Corner Grinder
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Online resource browser
Instead of browsing on the automatic apache directory listings you can now browse on the much nicer resource preview browser with thumbnails and big previews of the maps, and the command needed to use them.
It currently doesn't generate thumbs for new maps, but that will come soon.
It currently doesn't generate thumbs for new maps, but that will come soon.
There's no place like ::1
- philippeqc
- Long Poster - Project Developer - Sage
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That's fantastic. Nice work.
Obviously, the place to visit would be here: http://beta.armagetronad.net/resource-b ... d/fortress
One more thing that would make a nice addition - number of axes.
Obviously, the place to visit would be here: http://beta.armagetronad.net/resource-b ... d/fortress
One more thing that would make a nice addition - number of axes.
- Tank Program
- Forum & Project Admin, PhD
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- wrtlprnft
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Tank: I made the directory icons the size of the thumbnails, and I think smaller thumbnais would be pretty unusuable
ed: For the number of axes, how would I visualize that? Be aware axes can go into any directions in any order...
ph: cockpit previews... Wanna write an image generation script? And yes for the recently added section, I need to think about how to implement that though...
ed: For the number of axes, how would I visualize that? Be aware axes can go into any directions in any order...
ph: cockpit previews... Wanna write an image generation script? And yes for the recently added section, I need to think about how to implement that though...
There's no place like ::1
- Tank Program
- Forum & Project Admin, PhD
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For the num of axes, couldn't you just use:
Axes number="8"
translates as
Number of Axes: 8
If this element isn't present, assume it's 4 axes.
If crazy axes or false nomalisation are used, this property would still be true (I think). If someone wants to delve deeper than this into how the axes are constructed, they can click on the map link.
This would be enough for a general overview.
How about a "description" tag on the map, which could then be veiwed on this page. Where the map maker can add their thoughts, has no effect on the map, but shows up the web page.
Another possible addition would be Map Name. I know you have the name of the map, like "johnny", but the map is actually called "Hello, my name's Johnny" - (I was listening to SOAD at the time). Somewhere to show this on your page would be nice.
The main reason I ask for this is that we (I say we, I mean Kyle) have been working on our own wiki to document the CT wild servers and their maps:
http://wiki.crazy-tronners.com/index.ph ... d_Fortress
Trouble is it's time consuming and boring, hence why it's never finished.
What you've done here will save a lot of time. But a couple of extra things and we won't need it at all.
Since the map rotate data is stored in a mysql database, we could easily create a page showing current maps in use, with links to your pages for every map.
Axes number="8"
translates as
Number of Axes: 8
If this element isn't present, assume it's 4 axes.
If crazy axes or false nomalisation are used, this property would still be true (I think). If someone wants to delve deeper than this into how the axes are constructed, they can click on the map link.
This would be enough for a general overview.
How about a "description" tag on the map, which could then be veiwed on this page. Where the map maker can add their thoughts, has no effect on the map, but shows up the web page.
Another possible addition would be Map Name. I know you have the name of the map, like "johnny", but the map is actually called "Hello, my name's Johnny" - (I was listening to SOAD at the time). Somewhere to show this on your page would be nice.
The main reason I ask for this is that we (I say we, I mean Kyle) have been working on our own wiki to document the CT wild servers and their maps:
http://wiki.crazy-tronners.com/index.ph ... d_Fortress
Trouble is it's time consuming and boring, hence why it's never finished.
What you've done here will save a lot of time. But a couple of extra things and we won't need it at all.
Since the map rotate data is stored in a mysql database, we could easily create a page showing current maps in use, with links to your pages for every map.
- wrtlprnft
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Ok, added the number of axes now, they appear on the detail page.
For a description tag a new DTD would be needed, so Luke-Jr would need to add it. Sure, once it's there I'll read and print it.
EDIT: map uploading is currently broken, I wanted to add preview generation to the upload script but that broke the suid, and I need to wait for Luke to reset it.
For a description tag a new DTD would be needed, so Luke-Jr would need to add it. Sure, once it's there I'll read and print it.
EDIT: map uploading is currently broken, I wanted to add preview generation to the upload script but that broke the suid, and I need to wait for Luke to reset it.
There's no place like ::1
- wrtlprnft
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Sure, both the map previewer and the resource browser are in SVN. You need to have one dir with the actual resources and one dir that contains the previews generated with the map previewer using the same directory structure.
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- wrtlprnft
- Reverse Outside Corner Grinder
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Added a few more goodies to the details page
First I put in some CSS to make it look prettier, and there's a dump of the source of the map file too now.
And it displays some info like the author now and links to maps with the same author, category and name, but different version.
First I put in some CSS to make it look prettier, and there's a dump of the source of the map file too now.
And it displays some info like the author now and links to maps with the same author, category and name, but different version.
There's no place like ::1