StyBall

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the pig
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StyBall

Post by the pig »

Thanks to a great idea by Your_mom, I bring you StyBall :B)

Very simple right now. Two teams, two goals, and a ball. Hit the ball with your cycle. Try to put it in the other team's goal.

Any ideas to make it better?
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Sniperiid
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Post by Sniperiid »

Probably the Z-Coord of the ball?

Based on ball's speed, the Z-Coordonate of the ball is:

Code: Select all

 BallZ = BallSpeed : 1.25 
and the ball slows with 0.25 speed per second, to be a little real ;)
I donno maybe the parameters should change, just an idea :P

Btw, I'm Cristi, who mailed u about that thing :)
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ed
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Post by ed »

I think maybe 8 axis would give you more control over the ball.
Centainly be worth testing out. possibly you've already tried it.
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Van-hayes
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Post by Van-hayes »

How about timed matches with no point limit, because right now if one team gets 6 points they already won the match so there isnt a chance of a come back. Maybe 15-30 minute matches? Im not sure how long an average match lasts right now, but it seems to fall in between 15-30 minutes.
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Lucifer
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Post by Lucifer »

Cycle walls (with the ball bouncing off them), respawn on death after some interval (and only if the goalie goes inside his zone), and timed rounds, with 4 rounds set as the match.

I think that setup will take care of it all. :) Now I'll go nag philippe some more about having moving zones and stuff in his zone model...
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the pig
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Post by the pig »

Lucifer wrote:Cycle walls (with the ball bouncing off them), respawn on death after some interval (and only if the goalie goes inside his zone), and timed rounds, with 4 rounds set as the match.
Ok, go into your goal to respawn players. Seems to be working.

EDIT: New players joining can also be spawned.
Van-hayes wrote:How about timed matches with no point limit, because right now if one team gets 6 points they already won the match so there isnt a chance of a come back.
With respawn, I shortened it up a bit. Lets try 10 minute matches with no point limit.

Thanks for the suggestions!
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