Thanks to a great idea by Your_mom, I bring you StyBall :B)
Very simple right now. Two teams, two goals, and a ball. Hit the ball with your cycle. Try to put it in the other team's goal.
Any ideas to make it better?
StyBall
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Probably the Z-Coord of the ball?
Based on ball's speed, the Z-Coordonate of the ball is:
and the ball slows with 0.25 speed per second, to be a little real 
I donno maybe the parameters should change, just an idea
Btw, I'm Cristi, who mailed u about that thing
Based on ball's speed, the Z-Coordonate of the ball is:
Code: Select all
BallZ = BallSpeed : 1.25

I donno maybe the parameters should change, just an idea

Btw, I'm Cristi, who mailed u about that thing

How about timed matches with no point limit, because right now if one team gets 6 points they already won the match so there isnt a chance of a come back. Maybe 15-30 minute matches? Im not sure how long an average match lasts right now, but it seems to fall in between 15-30 minutes.
You've gone too far, turn back!
Cycle walls (with the ball bouncing off them), respawn on death after some interval (and only if the goalie goes inside his zone), and timed rounds, with 4 rounds set as the match.
I think that setup will take care of it all.
Now I'll go nag philippe some more about having moving zones and stuff in his zone model...
I think that setup will take care of it all.

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Ok, go into your goal to respawn players. Seems to be working.Lucifer wrote:Cycle walls (with the ball bouncing off them), respawn on death after some interval (and only if the goalie goes inside his zone), and timed rounds, with 4 rounds set as the match.
EDIT: New players joining can also be spawned.
With respawn, I shortened it up a bit. Lets try 10 minute matches with no point limit.Van-hayes wrote:How about timed matches with no point limit, because right now if one team gets 6 points they already won the match so there isnt a chance of a come back.
Thanks for the suggestions!
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