Cycle and Wall color codes.

General Stuff about Armagetron, That doesn't belong anywhere else...
Post Reply
Big Blue Box
On Lightcycle Grid
Posts: 15
Joined: Wed Jun 21, 2006 11:45 pm

Cycle and Wall color codes.

Post by Big Blue Box »

I was on a track and i saw this guy who was a blue cycle and making white walls, and i asked how i could be a black cycle and make red walls, he told me and i wrote it down on a piece of paper. before i went to bed, i turned off my computer, then the next day when i got on, my cycle was red and i was making red walls... i looked and looked for my piece of paper that i had writen the 3 different codes on, and could not find it, i am asking people if they know the 3 codes that you use to turn into a black cycle and have red walls.

-Terrain Death
Big Blue Box
On Lightcycle Grid
Posts: 15
Joined: Wed Jun 21, 2006 11:45 pm

Post by Big Blue Box »

Il check up on it later, off to Tiger Network Speed Blast, where i own... accept when the lag owns me
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

One possible combination is:
Red: 16
Green: 0
Blue: 0
Big Blue Box
On Lightcycle Grid
Posts: 15
Joined: Wed Jun 21, 2006 11:45 pm

Post by Big Blue Box »

you cant go above 15 in any color =/
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

Ah, of course. This has become so obvious to me that I just don't think of it. You have to enable the console first by binding a key to it in System Setup -> Misc Stuff -> Global Keyboard Configuration -> Console input. Once you have done that, start a local game and press P to pause it (in the main menu the console is less usable). Then hit the key you just bound to the console. A prompt should pop up. You can view/change certain settings using it, and enter values that cannot be selected in the standard menus. For example,

Code: Select all

COLOR_R_1
(it's case insensitive, but internally it appears to use uppercase) displays the red value for player 1. More interesting is

Code: Select all

COLOR_G_2 16
, which changes player 2's green to 16. Color changes only take effect in the next round in a local game, or possibly after several in a network game.
Big Blue Box
On Lightcycle Grid
Posts: 15
Joined: Wed Jun 21, 2006 11:45 pm

Post by Big Blue Box »

Thanks so much, and when you do that, you have your cycle black while you do it, thanks!
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

Big Blue Box wrote:oh and the codes you gave me for my question were only 2 of the 3 codes and my cycle still seems to be a defalt greyish black cycle and walls.

Quoted post
I thought it followed from the other examples that COLOR_B_1 is blue? Anyway,

Code: Select all

COLOR_R_1 16
COLOR_G_1 0
COLOR_B_1 0
should give a black cycle with red walls. Or didn't I interpret your question correctly? I'm wondering what you meant by default greyish black, and how you got there.
Big Blue Box
On Lightcycle Grid
Posts: 15
Joined: Wed Jun 21, 2006 11:45 pm

Post by Big Blue Box »

The Wall color When its Default is a greyish black, but thanks for the codes!
Post Reply